COST - Pick a
non-resource card.*EFFECT - Put the card into
its owner's hand. Then, look at your opponent's
hand and pick a card. Your opponent must discard
Ratings Constructed: 5
Ratings are based on a 1 to 5
scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 09.25.06
We start our
second week of The Spoils CotD with the Arcanist
If you’re playing Arcanist, you’re playing this
card. Period. Since it’s a common, the chances of
getting one in an OB tourney are pretty good as
Arcanist is definitely your Trade if you like
bounce. Of all the bounce available to them
(Quotidian Assassination, Quotidian Ejector,
Spontaneous Displacement etc.) this one is the king.
Not only do you get bounce, you get hand
Now as good as that sounds, re-read the effect: “Put
the card into its owner’s hand. Then, look at your
opponent’s hand and pick a card. Your opponent must
discard that card.”
Bounce one of your own cards to reuse its effect
(Swarm of Gnats anyone?) then let the fun begin with
your opponents hand.
It’s cost is just above average for Arcanist at 5
with threshold 2, but it’s power more than makes up
second week, on the right foot. Today we look at
Forget, a card that takes a few glances before you
relize it doesnt suck. When I first read over it I
thought it was "eh" but after drafting it along with
hiest planner and swarm of gnats I quickly found
that Arcanists are NASTY when they bounce their own
stuff to use again.
Trust me when I tell you that decks WILL be
constructed around this card. Its easy to get, easy
to use, and rediculously good if timed correctly and
planned for. Plus its a fantastic early game switch
until you can get Ashs of Zenobia on the field.
Theres not much else to say.
1. Easy Threshold
2. Decent cost.
3. Abusable combo material
1. What if you dont have somthing to bounce?
2. Its not as good as Remember lol (had to say it)
In short is a good card, and its an AMAZING common.
Cost: 5 Threshold:OO
COST - Pick a non-resource card.
EFFECT - Put the card into its owner's hand. Then,
look at your opponent's hand and pick a card. Your
opponent must discard that card.
Forget is a cost five arcanist tactic. The major
arguement against it is the high cost. Anything with
a cost that high ought to be good, right?
Forget doesn't fail to deliver. It is a bounce
effect, but for once there is true compensation. It
allows you to see your opponent's entire hand and
discard a card. Therefore this card effectively
allows you to destroy any non-resource card on the
field. As it has a threshold of a mere two obsession
this could see play in an arcanist/other trade deck.
And, in fact, it would do quite well in certain
other decks. Here are two things of particular note
in the effect.
"Pick a non-resource card.'
"Then, look at your opponent's hand and pick a card.
Your opponent must discard that card."
One awesome combo comes to mind. Use this on your
own Swarm of Gnats. Your opponent will discard two
cards, one of them will be the card of your choice.
Then you could bring Swarm back into play for yet
A similar move can be accomplished with
But even with the combo potential I have to say that
the reason I love this card is that it let's you
scope out potential threats. Sure, you just got
Arena Quarter Finalist off the field, but if they
have Dragon Tank in hand, I'm going to make them
discard Dragon Tank if they have anywhere near 12
resources. Consider this over, say, Executive
Poaching. For the same cost, Executive Poaching
functionally picks which character you have to
destroy. And it's only limited to characters which
means no going after the Armored Keep that's been
keeping you from the win. And let's not forget,
Limited Liability can't stop it.
In Limited this card is a definite pull towards
Arcanist. With the limited destruction and the
ability to scope out unexpected threats it is more
than worth the cost.
5/5 Art (so many amusing details, and it looks so
good shiny... oooh, shiny)
Well, Forget definitely draws upon the strengths of
the Arcanists; namely, bouncing things to people’s
hands and discard. An excellent way to do both in
constructed, Forget’s two abilities can be utilized
both against your opponent, or you can use the
bounce to your benefit and disrupt your opponent’s
hand in the process. Cards to have on the board
already to take advantage of the latter include
Swarm of Gnats, Nearby Serpent, Pillaging Pirate,
Nasty Butler and many others! Forget is just begging
to be comboed with other cards.
In limited, Forget is pretty amazing. It can nullify
an annoying character, let you look at your
opponent’s hand and discard their most threatening
card…all in one Tactic! If I had other solid
Arcanist cards in sealed along with a Forget, you
know I’d try to at least splash some Obsession in
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