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Pojo's Star Wars Minis Scenarios

 

Krayt Dragon Hunting!!!

 

Wookielover11

This is inspired from KOTOR’s Tatooine area, and Bounty Hunters pack.

 

THIS IS NOT A FULLY TESTED SCENARIO!!

 

This is what would happen during a Krayt Dragon Hunt.

 

The Dragons:

2 Young Krayt Dragons

1 Adult Krayt Dragon

250 pts.

Adult Krayt Dragon Mod Card (Use Krayt Dragon Figure)

Cost: 150

HP: 280

Def: 24

Attack: +16

Damage: 60

Effects: Charging Assault +40(Replaces turn: Can move up to 6 squares, then make an attack at +40 Damage against an adjacent enemy.

Melee Attack

Savage

Speed 4

Krayt Parent (Allied Young Krayt Dragons gains Protective Attack (When Adult Krayt Dragon hurt, can make an immediate activation, not counting as it’s activation, but may not do anything buy move and attack (not attack and move) or use Charging Assault (though movement limited to six squares.)(If can’t attack, this ability has no effect))

Yes this is insane, but it does cost 150 pts, and savage can be an awesome ability for the unlucky townspeople and Tuskens.  The Adult’s slowness is based on the fact that if I used Speed 16 (what I was going to do) then the Adult would be insane.  As is he is nasty, but what the heck.  Actually, I think that the Townspeople should own this scenario, being able to kill the Krayts at ranged, and overwhelm the Tusken Snipers by Number.

 

The townspeople:

Nym

Garindan

15 Human Blaster-for-Hire

15 Dark Hellion Swoop Gang Members

4 Dark Hellion Marauders on Swoop Bike

Note that all the HBfHs and DHSGMs gain Mercenary, and are subjects to Nym’s effect.  (Mercenary: This character can move only if it cannot make an attack from its starting space.)



 

The Tusken Clan:

16 Tusken Snipers

32 Tusken Raiders

 

Notes:

This is a free for all.  One thing I have added is that melee characters that are adjacent can combine attacks.  You must be adjacent to the target being attacked, and you give it a +4 attack bonus, and it takes the combiners activation.  Note that Savage’s can’t do this.  This makes it fair for the Tuskens, being able to hit the Krayts.  This is a fun scenario, but it is hard to find that many characters.  You should substitute other huges for the Krayts, and random stuff for the others, as long as you know what they are.  Stormies work great, once I used a Boba instead of an HBfH when I left one at home.  FUN!! If you need stats, then you should go to http://www.swshoebox.com/statistics.cfm for your stats.

 


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