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kel_dor_bounty_hunter
image from Wizards of the Coast

Kel Dor, Bounty Hunter
LOTF
#50

Date Reviewed: July 8, 2008

Ratings:  Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

100 pt: 3.00
150 pt: 4.00
200 pt: 5.00

 
Sith Dragon

Kel-Dor Bounty Hunter
Fringe
Cost: 13
HP: 40
DEF: 15
ATK: +12
DAM: 10

Stealth; Bounty Hunter +4; Self-Destruct 40

Today we do the most powerful uncommon since the Jedi Weapon Master.  For only 13pts, you are getting an above average 40HP, an average 15 DEF, an obscene +12 ATK, and a standard 10DAM.  IF that wasnt enough, you also get stealth.  This is crazy with all of the stealth help that they can get (Nom, Vigos, Calixte).  If the +12 ATK wasn't high enough, he also has BH+4 to give him a whopping +16 against uniques.  Characters two and three times the cost would die for that kind of attack stat.  Add in everything else and you still get one more trick.  The KDBH also has self destruct 40!  This thing is a melee character's worst nightmare.

The one balancing factor to his incredible stats is that he only does 10 base damage.  Characters will not hesitate to move away from the KDBH because most characters can afford to give up the measly 10DAM from an AoO.  You can use characters like the rodian hunt master and the weequay leader to boost that, but otherwise his DAM is insignificant.  Good thing too.  A simple boost from 10DAM to 20DAM would send him from 13pts to somewhere in the neighborhood of +30 points given a few more HP.

There are so many ways to run this piece your head can spin.  He can make a nice jamming piece to make double attacking shooters move away from him.  You can use him in super stealth squads, or run an army of them and run something like a lightning squad, flamethrower squad or missile squad.  From one to a swarm, this mini is just crazy good.

100pts: Not likely here.  The base damage is what holds him back, but then again his biggest enemies are not very prevalent in this formant.  Pair 5-6 of them with Nyna and it could do some damage, especially to Jedi if you can get the SD40 off.

150/200pts: Here you can do any thing with them as i said above.  Base the squad around them or use them as filler and they are pretty cool.  Their drawback is their damage from attacks, but i have seen them run with Vader, CotS for the reroll for 20 DAM or the SD40 if it misses.  My only problem with these squads are that they are rarely going to miss an attack, and when they do miss it may not be when you want.  You can also use them with Fett, Enforcer for some fun missiles 30/SD40.  On a bad roll that is 70DAM right there.

willis
maximus

Kel Dor Bounty Hunter

Faction: Fringe

Cost: 13

 

HP: 40

Def: 15

Att: +12

Dam: 10

 

SA:

Stealth

Bounty Hunter +4

Self-Destruct 40

 

This week we're going to do a couple of the more interesting non-uniques.  Today we start with a real bargain: the Kel Dor Bounty Hunter.  For only 13 points we get quite a package.  40 HP is solid.  The defence is a tad low, but bearable.  The Attack is at a rockin' +12!  That's higher than a lot of uniques for a fraction of the cost.  This is offset by only 10 base Damage.

 

The special abilities really make this guy shine.  Stealth means you have several options available to you.  Bring a Bith Vigo for evade.  Bring Nom or Nyna for superstealth.  Bounty hunter +4 is stupid awesome on top of the base +12 attack.  He only pings for 10 Damage, but it's almost guaranteed.  Plus, there are so many ways to boost damage, such as cunning from Jabba or Advantageous from Han, RH or Lord Vader.  Give them accurate with Veers.  +3/+3 from Thrawn.  There are just so many options here.  And lets not forget that self-Destruct 40!  Goodness, normally if a 13 point piece does 40 damage before dying, then you got your money's worth, so to speak.  Coupled with super-stealth, this little guy can be a major pain.  Have fun with it and be creative!

 

100pts 3/5:  It'll be hard getting enough of them here with the right CE support to make it work.  If your opponent is all melee though, he's going to take a lot of SD to the face.

 

150pts 4/5:  Here the Kel Dor gets a huge boost from the ridiculous number of CE's you can give him.

 

200pts 5/5:  Run Nyna and watch your opponent cry as he has to base your time bomb (who practically can't miss, btw) and take 40 damage to the face for a wimpy 13 pts.  Abuse the crap out of this guy here.


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