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republic_commando_boss
image from Wizards of the Coast

Republic Commando Boss
Set: Champions of the Force
#33/60

Date Reviewed: July 5, 2007

Ratings:  Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

 
Sith Dragon Republic Commander Boss
Republic
Cost: 19
HP: 30
DEF: 17
ATK: +9
DAM: 20

Order 66; Stealth

CE: At the end of this character's turn, one follower, whose name contains republic commando, may make an immediate attack.

You may be wondering why we are doing Boss now in the middle of A&E pieces. Well, it has to do with his interaction to Tuesday's piece, but more on that in a minute.

Boss is a very solid piece for only 17 points. All of his stats are right on par for his price range. Not only that, but he falls into the jurisdiction of the Bacara effect and is a key piece to super stealth commando teams. His CE is nice because it squeezes one more attack out of a commando follower, mostly likely to be Sev.

Now why bring him up this week? Because he makes a crazy fun squad with Governor Tarkin. When you run the Governor with Boss, Boss then gains double attack. Tack on his extra shot to a Sev, you essentially have a 19 point piece with triple attack! If you can catch your opponent in a bottle neck, you can mow them down faster than they can squeeze through. The down side to this fun squad is that A) its expensive and B) It is low on HP. Since you have to run Emperor, Sith Lord to get the O66 guys into the empire, you end up not having room for Thrawn without sacrificing too many Bosses. If you do get bull rushed and miss too many attacks, the squad can fall fast, but with a double attacking Bacara and Quad attacking emperor you have a lot of fire power to use.

100pts: not real good here.

150pts: Here Boss is playable. You will most likely want to stick with basic Republic super stealth at this level and not more than a couple of them. The +9 attack of the commandos is their biggest drawback as you will have a hard time with big Jedi rushing at you under cover.


200pts: Here you will have plenty of room to play. You can bring him in to the empire via Sith Lord or you can run with the republic for basic O66 goodness. You won't ever want to run more than 1-2 unless using Tarkin, though because you will want more followers than commanders, but with Tarkin, load your squad up with a lot of Bosses and have fun! Either way he is a very good figure for his cost.


"Dude, the fat guy totally just blew up!" -Pink 5

"The Bothans rooked us again." Obi-Wan (pink5 Returns Vol2)


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