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Even Piell
Set: Champions of the Force
#26

Date Reviewed: April 3, 2007

Ratings:  Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

100 pt: 2.00
150 pt: 3.00
200 pt: 3.--

 
Sith Dragon Even Piell
Republic
Cost: 29
HP: 90
DEF: 19
ATK: +14
DAM: 20

Double Attack; Mettle (if this character spends a force point to reroll, add +4 to the result)

Force 4
Block; Sweep

This week we are reviewing a couple of the Jedi from CotF. We start off with Even Piell. He is not a bad Jedi, but suffers from the 'glass cannon' effect that was prevalent through CotF. For only 29 points he is pretty good, but could have been better for a few points more. His 90 HP is too low. He should of had at least 100 as too many characters can kill him in just three shots. With most all of them being shooters, Even has no defense against them. The 19 DEF is good, and the ATK is pretty solid at a +14

Abilities and Force wise he is a nice package. He has double, which has to be the minimum for unique Jedi anymore. Block is i nice power as any Jedi should have either block or deflect in my opinion, and sweep is a nice anti-swarm ability. Besides his HP, the other thing i would have liked to see improved is Mettle. It is not a bad power, but I think it should have been less restrictive. Anytime you can add a +4 to a reroll is a good thing, but the only things you can get the +4 on are attacks and saves from grenades/missiles/paralysis etc. i would have liked to see it work with any reroll, like CS Yoda or something. It isn't bad, but i would have liked it be a bit more powerful. Heck anytime you can swing for +18 (after the FP reroll) can't be bad, especially against big Jedi.

100pts: I think he is too fragile here, especially against the dominant Meta game.

150/200pts: Here he can be played in either one. he always seems to leave something wanting. Today's game is dominated by shooters, so he will be left defenseless against them. If you like him, definitely play him. He is not a bad piece, but there are usually better choices. JWM aside, he makes a great add to General Windu. His triple attack makes him a really good piece. Just be sure you protect the precious 90 HP. Not a bad piece, but not a great piece.

"Dude, the fat guy totally just blew up!" -Pink 5
Ten-Eyed Man You know that one Jedi master? The short one, with the pointy ears? No, not Yoda. No, that one who costs three points more than a Jedi Weapon Master, and is generally not as good, but has one unique Force Power to set him apart? No, not Depa Billaba. I said "he," didn't I? I'm talking about Even Piell, one of the most overshadowed characters and pieces in Star Wars.

Monsieur Piell had the misfortune of being released in the same set as both Depa Billaba and the Jedi Weapon Master, either of which is pretty much just better than him, and of looking quite a bit like one of the most famous characters in Star Wars, but somehow less cool.

On his own merits, Even isn't bad. He's got the requisite Double Attack, a reasonable number of Force Points, good numbers, Lightsabers Block and Sweep, and Mettle, a power unique to him in the game. Mettle means that any time he uses a Force Point to reroll something, he gets a +4 to the roll. This is very cool, or would be on a character with Force Renewal and/or Master of the Force. The problem is that Even will most likely want to use this power on Lightsaber Block saves, and he can't, because then he'll have used his Force Point for the turn already. He also only has four FPs to begin with, and while that's above average, it still means that Mettle can matter an absolute maximum of four times in a game.

He's not bad; he really isn't. He just costs the same as Depa Billaba, who trades Mettle and Lightsaber Block for Vaapad-Style Fighting, Lightsaber Deflect, and Force Sense, which is strictly better. This wouldn't be a death sentence if it was just a question of using both Depa and Even, but the non-Unique Jedi Weapon Master trades Mettle for a list of lightsaber-related powers as long as your arm, with only a slight loss in numbers to offset it. No matter how many points you have left, you should be using JWMs instead of Even Piell, I'm sorry to say.
Of course, the above applies only to competitive play and the bleeding edge of efficiency (as my reviews almost always do). If you want to use Piell over a JWM, you aren't losing that much (unless you have Commander Effects that only apply to non-Uniques), and you might do just fine with him. But if you're working on your next big tournament squad, the JWM is the better bet, even if the only advantage he brings you is that he comes with a three-point savings. One Ugnaught Demolitionist can be the difference between victory and defeat.

Overall rating in 100: 2
Overall rating in 200: 3


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