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Pojo's Shaman King TCG Card of the Day

Matti, Witch in Pigtails

Type - Teamwork
Card Number - REI_108

Card Ratings
Tournament- 4
Casual- 3
Sealed- 3.75

Ratings are based on a 1 to 5 scale 1 being the worst. 3 ... average. 5 is the highest rating.

Date Reviewed - 07.13.05

 

andys
islands

Today we have "Matti," the teamwork, not the shaman. By process of elimination, that leaves Friday's review for Kanna. Matti's full name is Matilda Matisse and was born on 7-19-1986. So, as you can judge from the picture, it is a pretty young version of her.

Matti has a trait limitation of Zeke, like all the teamwork cards this week. The card cost stands at 1 green furyoku and 1 yellow furyoku. For the cost of a teamwork card this isn't too bad.

The effect states; "If you counterattack from Matti's zone, your opponent loses a green furyoku." This effect just screams 'Green Furyoku control.' At first it may seem like only losing a green furyoku wouldn't do much, but repeat offensives will add up. It might take a few turns but you can drain away your opponent's green furyoku and force them to overpay with yellow or red. Thus the basis of a furyoku control deck.

In order to get this card's effect, you need it in the green or yellow zone. Running multiples of this card will help increase your chances of having it in the desired zone. If you are playing in sealed you aren't have the best odds of pulling at least two, but far from impossible. Casual play (as in no structure formats, playing with some friends, playing teaching games, .etc) doesn't have alot of competitive furyoku control so you might not be able to use the full benefits of this card. Tournaments are the best place for "Matti." You are going to want to run this card hard and fast.

Casual: 3/5
Tournament: 4/5
Sealed: 3/5
 

Blank Zero

Name: Matti, Witch in Pigtails
Number: REI_108
Cost (G/Y/R): 1/1/0
Type: Teamwork
Rarity: Common
Trait: Zeke
Text: "If you counterattack from Matti's zone, your opponent loses a green furyoku."
Flavor text: "Matti is always happy to help Zeke clean house."

Day 2 of Hanagumi week is filled by Matti, the fiery red-head of the bunch, who has a pumpkin spirit named Jack as her spirit ally, and wields a broom as a weapon. Apparently, she wants to sweep her opponents off of the battlefield (Pauses for comic effect, realizes no one is laughing, and continues). Anyhow, her effect is a bit different from those of the other two; let's see how her differences play into this review.

This card rocks because:
-It's pretty cheap.
-The effect is free.
-The effect can be extremely useful.

Well, this card fits right into the furyoku control theme that the three girls have in common. If you attack from her zone, your opponent loses a green. While many people will argue that a green isn't much, or that the opponent gets it right back from replenishing, they're clearly overlooking the fact that not gaining a net green can be devastating, especially if it forces your opponent to overpay in yellow or red. I've seen strategies that rely entirely around wiping out your opponent's green furyoku to force them to overpay for everything and burn out of furyoku quickly. This card does just that.

And not only does it do this, it does it for free. After you pay the base cost of the card, which is pretty low for a Zeke teamwork, you don't have to pay for anything again. This gives it somewhat of an edge against Mari and Kanna, whose effects are a bit kamikaze in style. This card will never force you into a bad situation with the effect, so it's a much safer bet than either of the other two.

This card sucks because:
-It isn't going to help you very much if your opponent is out of green furyoku.
-It's traited to Zeke-team shaman.

If the opponent is out of green furyoku, this ability is going to be pretty worthless to you, because it can't prevent the opponent from replenishing anything, and it can't destroy anything that isn't already there. Fortunately, if the opponent is out of green, that usually means you have them where you want them, anyway.

I'm not even going to bother with explaining the trait system to you this time. Suffice it to say that you Lyserg-loving hippies are gonna have a hard time throwing this card into your deck if there's ever a sanctioned tournament.

DANGER! Kids, don't try these combos at home:

Conchi Kick is particularly nice with this card, because it forces the opponent to lose another green, resulting in an actual net drop of one green after replenishment kicks in. Other than that, this card is a lot like Mari, in that it was intended to support a furyoku control strategy rather than to support other cards.

Summary:

This card can be particularly brutal in decks that use a lot of green furyoku. by keeping the furyoku levels down, this card can easily force someone to overpay, and drive them into a corner with their resources. Personally, I like this card better than Kanna or Mari, simply because it's free to use the effect. It pretty much defines the goal behind Green Control, and can make a nasty addition to almost any Zeke-team deck.

Rating:

Constructed: 4/5
Sealed: 4.5/5

 


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