Ratings are based on a 1 to 5
scale 1 being the worst. 3 ... average. 5 is the
Date Reviewed - 08.19.05
like just last week there was another Card of
the Day review and a new Shaman King episode
airing on 4KidsTV the following day. For this
count down to the final episode, tomorrow's will
be number 3. The episode title for the dub is
"Rage and Furyoku." That's as much as a spoiler
as I can give. These episodes are good, so go
watch if you can.
I decided to finish up Mikihisa with the man
himself, "Mikihasa; Masked Mentor." He really
looks like Yoh and Hao's (Zeke, for the people
who haven't read the manga) father in terms of
his hair. Anyways, this teamwork doesn't have a
trait restriction, so let him run wild. He has a
card cost of 1 yellow furyoku. Very balanced
cost. Not to heavy but not too light. I actually
prefer that it's a cost of a yellow over the
cost of the green, since is effect is triggered
for green furyoku.
Mikihisa's effect is as followed; "Your strikes
in Mikihasa's zone have 'Tactical: Green.'"
What's really nice about this effect is that you
always get the effect with no furyoku cost and
you have the option if you wanted to use it. In
simple terms, this card is built to save your
bad strikes from forcing you to lose a zone.
There isn't a zone where Mikihasa is bad in, nor
is it bad if you run multiples. But there is the
factor of that it doesn't hurt your opponent in
anyway. You got to keep your eye on the prize of
removing points from your opponent. This card is
great in casual play to help some inexperienced
players get a grip on the game. Also, it's not
horrible in sealed play, since the effect isn't
negative. Tournaments are the location I think
card will see the least use, not because it's a
bad card, but since decks in this format are
more themed (furyoku control, beatdown, .etc).
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