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scale 1 being the worst. 3 ... average. 5 is the
highest rating.
Date Reviewed - 08.05.05
andys
islands
Tomorrow
is yet another new Shaman King episode if you
get 4KidsTV. Final 5 episodes! Let's see if Ren/Len
made it through that last episode. Sadly I am
out of town right now, so I won't see the
English version until later. But we end this
week with a third review, today which is "Triple
Threat."
Like all cards this week, "Triple Threat" has a
melee trait restriction. A fairly basic card
cost of 1 green and 1 yellow furyoku. But you
don't have to worry about the card cost since
this strike has only 1 Intercept. It doesn't
matter that this strike also has 5 force, you
just aren't going to be able to use this strike
to counterattack. That alone really hurts this
card since it's a strike above all else.
The first effect of "Triple Threat" is a "Tactical:Green."
Well, since you are never going to
counterattack, you are going to be using this
effect alot. Remember you don't have to pay the
card cost in order to use the Tactical cost. But
this doesn't put alot towards the card, luckily
there is another effect.
The second effect states; "Pitch --> Put this in
your advantage area. Your strikes have +1
force." You are going to lose a zone for this
move, but you are going to gain +1 force. Not a
great trade-off. Using this second effect only
gives you 2 more chances to pull out a strong
strike. This card tries to act as an advantage,
but it's just not good enough to replace one.