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Pojo's Yu-Gi-Oh Card of the Day
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Jack
Sparrow Chamber #210
Uncommon
Fox
Strikes, Spirit Advantage, Shadow Allies.
Sig Move 1 - Last Bullet - 5 Intercept, 5 Force.
No Payment. When you counterattack, you may uncharge
any zone. Sig Move 2 - Rum Torch - 7 Intercept, 6
Force. No payment. Green -->When you counterattack
uncharge any zone
Card Ratings
Traditional:
Advanced:
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 07.10.06 |
WildWill |
Name: Jack Sparrow
Type: Chamber
Card #210
Rarity: Uncommon.
Strikes Allowed: Fox & Sails
Advantage: Spirit
Ally: Shadow
Signature Move #1: Last Bullet - 5 Intercept, 5
Force. No Payment. When you counterattack, you may
uncharge any zone.
Signature Move #2 - Rum Torch - 7 Intercept, 6
Force. No payment. Green -->When you counterattack
uncharge any zone
Everyone wants to play Jack Sparrow, right? Well,
most PotC fans would I’d wager. Fox strikes are more
sneaky, eliminating your opponent’s energy is one
facets of Fox strikes, another would be a higher
defense than average, with lower force levels.
Meaning you’re going to stop most of your opponent’s
strikes, and make them waste their own energy.
Playing against my wife, I noticed that my energy
kept decreasing, and hers kept increasing with each
strike. Winning points against a Jack deck is going
to be tough.
His signature moves are awesome as well, because you
pretty much guarantee that your opponent won’t be
retaliating with a signature move of their own.
As an uncommon this chamber would have a base level
of between $2 and $3, but since it’s Jack Sparrow,
you can bump that up a couple of dollars.
My Ratings:
Playability: 4 of 5
Collectability 4 of 5
Next time: Jack strikes…or does he? Stick around!
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