Your strikes have +2 Force while in one of your
zones with an ally.
"When you absolutely, positively need to score that
point". This is the card you want to toss at your
opponent. Adding two force to a strike can be a
fantastic. Again though this advantage is
conditional. You need to make sure you have the
energy, and you need to make sure you flip a strike
in a zone with an ally.
Partner this up with Allies that add to your force
and your opponent will be scrambling to find a
counterattack with a strong enough intercept.
When played at the right time this card can be an
absolute game winner, if only it weren't for the
Ally condition. I can see this card becoming a
staple in Will Turner decks.