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Pojo's Yu-Gi-Oh Card of the Day

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Sepahook

Ally-Dark C 1 Green Rusty Right Hand Man In Sepahook's zone, your strikes have "When you celebrate, add a red energy." (This is in addition to your normal celebration.) "This be no place for gentlemen . . . here be a place for devils like me."

Card Number - PDC_140

Card Rating:  3

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 08.03.06

 

WildWill
Name: Sepahook - Rusty Right Hand Man
Card #140
Type: Ally-Dark
Rarity: Common
Payment: 1 Green
Card Effect: In Sepahook's zone, your strikes have "When you celebrate, add a red energy." (This is in addition to your normal celebration.)
Flavor Text: "This be no place for gentlemen . . . here be a place for devils like me."

Another card that has celebration as the key ingredient, however, this gentleman is actually worth playing. For one green you have the POSSIBILITY of adding 2 Red energy when you celebrate. Of course I’ve never GOTTEN 2 Red out of him, but it’s worth a shot, and a slot in your deck too.

My Ratings:
Playability 3 of 5
Collectability 2 of 5
 

BoyofSteel
Sepahook Ally-Dark C 1 Green Rusty Right Hand Man In Sepahook's zone, your strikes have "When you celebrate, add a red energy." (This is in addition to your normal celebration.) "This be no place for gentlemen . . . here be a place for devils like me."

This is a nice way to boost up in the Red area. As long as you can get the attack off, this card is gold..

Playability3 of 5
Collectability 3 of 5
 

Mad Mike
PDC_140
Sepahook
Ally-Dark C 1 Green
Rusty Right Hand Man
In Sepahook's zone, your strikes have "When you celebrate, add a red energy." (This is in addition to your normal celebration.)
"This be no place for gentlemen . . . here be a place for devils like me."

Sepahook's not a bad addition to a deck that can use the engery. He's a pretty ok card. Although a little restrictive adding energy is never a bad idea. The only problem is you need to run the counterattck from his Zone, and have a strike big enough to ensure the point.

Depending on the deck you use Sepahook can be a great ally, or a filler. Those that want to run a deck based off force or intercept would think twice about Sepahook. If you run a deck that has monster force, then toss in a couple Sepahooks.

Sepahook will probably see a lot of play in various types of decks. Extra engery can never be a bad thing... but would you sacrifice extra force or intercept for it?

My Rating 2/5
 

 


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