Ally-Dark C 1 Green Rusty Right Hand Man In
Sepahook's zone, your strikes have "When you
celebrate, add a red energy." (This is in addition
to your normal celebration.) "This be no place for
gentlemen . . . here be a place for devils like me."
Card Number - PDC_140
Card Rating:
3
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 08.03.06
Name: Sepahook - Rusty Right Hand Man
Card #140
Type: Ally-Dark
Rarity: Common
Payment: 1 Green
Card Effect: In Sepahook's zone, your strikes have
"When you celebrate, add a red energy." (This is in
addition to your normal celebration.)
Flavor Text: "This be no place for gentlemen . . .
here be a place for devils like me."
Another card that has celebration as the key
ingredient, however, this gentleman is actually
worth playing. For one green you have the
POSSIBILITY of adding 2 Red energy when you
celebrate. Of course I’ve never GOTTEN 2 Red out of
him, but it’s worth a shot, and a slot in your deck
too.
My Ratings:
Playability 3 of 5
Collectability 2 of 5
BoyofSteel
Sepahook Ally-Dark C 1 Green Rusty Right Hand Man In
Sepahook's zone, your strikes have "When you
celebrate, add a red energy." (This is in addition
to your normal celebration.) "This be no place for
gentlemen . . . here be a place for devils like me."
This is a nice way to boost up in the Red area. As
long as you can get the attack off, this card is
gold..
Playability3 of 5
Collectability 3 of 5
Mad Mike
PDC_140
Sepahook
Ally-Dark C 1 Green
Rusty Right Hand Man
In Sepahook's zone, your strikes have "When you
celebrate, add a red energy." (This is in addition
to your normal celebration.)
"This be no place for gentlemen . . . here be a
place for devils like me."
Sepahook's not a bad addition to a deck that can use
the engery. He's a pretty ok card. Although a little
restrictive adding energy is never a bad idea. The
only problem is you need to run the counterattck
from his Zone, and have a strike big enough to
ensure the point.
Depending on the deck you use Sepahook can be a
great ally, or a filler. Those that want to run a
deck based off force or intercept would think twice
about Sepahook. If you run a deck that has monster
force, then toss in a couple Sepahooks.
Sepahook will probably see a lot of play in various
types of decks. Extra engery can never be a bad
thing... but would you sacrifice extra force or
intercept for it?