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Pojo's Pirates Constructible Strategy Game
Card of the Day

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Rusty Harpoon

Piece Ratings: See Below

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - Jan.
7, 2013

 
Cadet-Captain Mike

Name:    Rusty Harpoon (Pirates)

Card:    RF #101 (Value Box)

Points:  12

Masts: 4

Cargo: 3

Moves: L

Guns : 3S,3S,3S,3S

Hit %: 200 (S), 0 (L)

Ability: This ship gets +1 to her boarding rolls. This ship gets +1 to her cannons rolls against sea creatures.

 

It's the Pirates' turn this week. I shall commence with a ship that my friendly enemy, Bosun Zach, has used several times. I don't think it's the ship's fault that it hasn't done well in our battles. (It's my fault

- I keep blasting it.)

 

It's no mystery what the Rusty Harpoon's purpose is. With her twin abilities, and the fact that she came out in the RF release that was so kind to the Cursed, her job is to be an anti-Cursed equalizer. Boarding and sea creatures are very high on any Cursed admiral's list of things to do, and this ship is a prickly opponent against both of them. Other than that, she's kind of ordinary; she's no gold ship, she's a sub-standard fighter, and once she has the Captain and Helmsman she needs in order to get to the action, she has only one cargo space free for boarding. If you have the points for a third crew, I'd choose an Oarsman, because he doesn't take up that last cargo space, and since you're bound to lose a boarding action some day, it's nice to have a disposable crew.

 

The proper way to use this ship is to take on Cursed vessels, one at a time, with a mix of shooting (to soften them up) and boarding (to kill their crew). Sea creatures should be extra-high on your list of targets.

If you don't expect to fight Cursed or sea critters, my advice is to leave the Rusty Harpoon home; there are plenty of better Pirate ships for the points.

 

Goldship rating: 2.8 / 5

Gun Ship rating: 2.8 / 5

Boarding rating: 3.5 / 5

Value for points: 2.8 / 5


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