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Pojo's Pirates Constructible Strategy Game
Card of the Day

 

USS Kentucky - USA

Piece Ratings: See Below

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - Jan.
2, 2013

 
Cadet-Captain Mike

Name:    USS Kentucky (USA)

Card:    OE #087 (Uncommon)

Points:  11

Masts: 4

Cargo: 3

Moves: L

Guns : 3S,3S,3S,3S

Hit %: 200 (S), 0 (L)

Ability: Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result.

 

Okay, we're about due for a decent American ship to review. USS Kentucky isn't outstanding, but she's good enough.

 

The USA has always been about fighting, even more so than England. If an American admiral wants to win, he has to go in with primed fuses and loaded cannons, and this ship has four of them. 3S isn't a great cannon, but four of them are sure to do some damage, and the built-in reroll will usually serve as a Cannoneer to reroll missed shots. She needs the usual Captain and Helmsman; if you can afford a third crew, I'd recommend one of the American world-hater crew who will give you a +1 on most of your shots. DOn't forget the fun of ramming and boarding somebody -- the ship's ability will come in really handy if you lose the boarding roll.

 

You'll note that the Kentucky's numbers are pretty close to average.

That's because of her low speed, and the fact that she has no L-range guns. This is not a world-class ship. But she'll do a perfectly good job of sinking your enemies without costing you all your points. If you need a break from using the Intrepid, Enterprise, and Franklin all the time, the USS Kentucky isn't a bad alternative.

 

Goldship rating: 2.3 / 5

Gun Ship rating: 3.2 / 5

Boarding rating: 3.3 / 5

Value for points: 2.9 / 5

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