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Pirate Piece of the Day

L'Ange de la Mer (France)
BC #075

Piece Ratings: 3.10

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average.5 is the highest rating.


Date Reviewed - March
3, 2010

 
Cadet-Captain Mike

Name: L'Ange de la Mer (France)
Card: BC #075 (Uncommon)
Points: 13
Masts: 4
Cargo: 4
Moves: S+S
Guns : 3S,3L,3L,3S
Hit %: 200 (S), 100 (L)
Ability: Schooner. If this ship has a Captain crew, she gets +1 to her cannon rolls.

This ship and tomorrow's ship are extremely similar. The only difference is that L'Ange de la Mer is a schooner and La Possession is not. That makes a difference in boarding actions -- a schooner can swing around to make contact and board without getting pinned -- but doesn't affect the ratings much in other ways.

If this ship has a Captain-type crew, she essentially has all 2-rank cannons. And if this ship does not have a Captain-type crew, you need your head examined. Ships like this are meant to fight, and any fighting crew you can pack onto them will pay for themselves when the cannonballs start flying. Any of the crew who give second actions or rerolls would be worth including in this ship's roster.

"The Sea Angel" is an above-average fighter that fully deserves a shot at becoming one of your favorite French ships.

Goldship rating: 3.3 / 5
Gun Ship rating: 4.0 / 5
Boarding rating: 3.3 / 5
Value for points: 3.2 / 5

Buckland

Name: L’Ange de la Mer

Masts: 4

Cargo: 4

Speed: S+S

Firepower: one 3S, two 3L, one 3S cannons

Cost: 13pts

Ability: Schooner. If this ship has a Captain crew, she gets +1 to her cannon rolls

Today’s ship is a very affordable fighting ship. With the two standard fighting crew her base move goes from good to excellent and her cannons drop from rank three’s to rank two’s. All for a sail away cost of 18 points. She’s priced about right but there’s no evidence of any discounts to give a bargain. Since the formula WK used, did include points modifiers for the French. Allowing points to be round down instead of up for example.

With plenty of cargo to be had and points you can add a crew or two. There’s a lot which you could do. A fire-pot or sink-pot would be useful on the generic side. For named crew you could opted for a canceller, swap the captain for a  SAC captain and fill the rest of the cargo up with expendable crew. The choice is endless, as long as she’s got that all important captain then she’s good to go.

The only downside is that she’s a schooner and schooners don’t make the best gunships. Due to their overlapping masts. However, if you’re like me and can never be bothered to work out that over complex firing arc. So have a house rule ignoring it, then she’s just as good.

The breakdown of points.

Masts – 2pts

Cargo­ – 2pts

Speed – 2.8pts

Cannons – 3.16pts

Ability – 3pts

    

Gunship rating 3/5

Gold ship rating 2.5/5

Fleet support rating 3.5/5

Value rating 3/5


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