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Pirate Piece of the Day

Halcon
 

Piece Ratings: 2.90

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.


Date Reviewed -
July 30, 2009

 
Cadet-Captain Mike Name: Halcon (Spain)
Card: RF #007 (Rare)
Points: 6
Masts: 1
Cargo: 3
Moves: L
Guns : 3S
Hit %: 50 (S), 0 (L)
Ability: Once per turn, this ship can look at one face-down cargo on any ship.

The Halcon is typical of about 2/3 of the ships in the Rise of the Fiends release: unexceptional, unexciting, and unworthy of praise. She doesn't stink to high heaven, but compared to the typical ships from older releases, she barely rates a yawn.

Speed is average for RotF, which means "too slow." Her one cannon is average. Her cargo is average. Her ability is pretty average as well. The best thing I can say about her is that her low cost won't ruin you if she doesn't pay for herself. But how should she go about doing that? For gold, she needs a Helmsman, which runs her cost up to 8 points with 2 cargo free. For fighting, she needs 5-6 points' worth of fighting crew, and is still vulnerable to one hit or one ram. Neither option is anywhere close to cost-effective -- La Monarca costs 8 points, is faster, and has twice the cargo free, while El Algeciras (OE) with a Captain has slightly more firepower than the Halcon with Captain and Musketeer, but costs only six points instead of 12.

So what do you do with the Halcon? Not much. What is she good for? Not much. What else can I say? You guessed it -- not much.

Goldship rating: 2.4 / 5
Gun Ship rating: 1.8 / 5
Boarding rating: 1.4 / 5
Value for points: 2.8 / 5
Draco
Starcloud
Halcon

If up until this point you had thought that there was, in fact, a "one-master with L+L speed" theme going on, you'd be wrong. Today's ship has neither a base move of L+L or a power that gives it L+L movement.

Powers: One per turn, this ship can look at one face-down cargo on any ship. Useful power to have if you need to find targets for a dedicated boarding ship.

Cargo Space: 3 spaces is really good and helps the Halcon pay for itself in two trips at most.

Masts: Just one 3S gun, but it's nothing to sneeze at unless you have an L-range gun.

Base Move: Just an L, so whether or not she needs a Helmsman is up to you.

Point Value: 6 points is a decent value for this ship.

If you like arming a bigger ship to steal gold from an enemy's gold runners, the Halcon would be a good ship to have on hand to help you pick your targets. She also makes a decent gold runner.

I give the Halcon a 3/5.

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