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Pirate Piece of the Day

USS Plymouth Rock
 

Piece Ratings: 2.40

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.


Date Reviewed -
July 29, 2009

 
Cadet-Captain Mike Name: USS Plymouth Rock (USA)
Card: OE #095 (Rare)
Points: 8
Masts: 1
Cargo: 2
Moves: L
Guns : 3S
Hit %: 50 (S), 0 (L)
Ability: If this ship isn't assigned a Helmsman crew, roll a d6 after she resolves a move action. On a result of 4–6, this ship can move L.

The Plymouth Rock is a typical example of what WizKids called an American gold ship -- a ship that's almost good, but...

Two cargo isn't much for a gold ship, but it can be enough if that gold ship is fast, so she can fill those two cargo spaces several times during a game. This ship's base move of L doesn't qualify. Her ability will give her an L+L about half the time, which gives her an average speed that's a little more than S+S. If you desperately need more speed out of her, you could give her an Oarsman, then add Wayne Nolan (who links to any USA crew) for a reroll on that L-move roll. This would keep her small cargo holds free and add only 1 to her cost, at the risk of giving the enemy a 5-point ransom if he captures the ship. Compare this to the Carolina with a Helmsman, which costs 9 points, has one more cargo free, has an average speed of S+S+S, and is three times as hard to sink. Who wouldn't take the Carolina?

Forget fighting or boarding with her; the USA has other 8-point ships that are far better in battle (USS Quigley, USS Montezuma, and the excellent USS Maryland come to mind), and the Lady Washington makes a much better boarder. Eight points for two cargo is kind of steep. But it may be the best an American admiral can do if he's got gold and speed on the brain.

Goldship rating: 2.7 / 5
Gun Ship rating: 1.6 / 5
Boarding rating: 1.5 / 5
Value for points: 2.8 / 5
Draco
Starcloud
USS Plymouth Rock

Compared to Samedi's Curse, anything seems good. Kind of.

Powers: This ship has a Helmsman-like ability: if the ship is not assigned a Helmsman, you get a 50% change (a roll of 4, 5, or 6) to move an extra L.

Cargo Space: With only two cargo spaces, you might be better off going with the ship's power instead of giving her a helmsman.

Masts: A 3S is good for deterring enemies without captains or for pouncing on ships with few masts or bad cannons.

Base Move: With a single "L" for a base move, that extra "L" really helps.

Point Value: While better than yesterday's ship, the USS Plymouth Rock is still far from a great value.

The USS Plymouth Rock isn't totally unusable, but its speed isn't reliable unless your a good roller and its cargo and weapons are average at best.

I give the USS Plymouth Rock a 2/5.

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