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Pirate Piece of the Day

USS New Orleans

 

Piece Ratings: 4.50

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 3.23.07

 
Cadet-Captain Mike
 
Name: USS New Orleans
Card: SCS #094 (Common)
Points: 12
Faction: USA

Masts: 2 (rating: 2 / 5)
Cargo: 3 (rating: 2.5 / 5)
Moves: S+S (rating: 3 / 5)
Guns : 2S,2S (rating: 3.5 / 5)
Hit %: 134 (S), 0 (L)
Ability: You own any derelict this ship explores; both ships become docked at your home island.

Of all the things you can steal in this game, few are more fun than stealing his ships away from him. Usually, this means a long, slow ride home with a derelict in tow. A few ships, like this one, have some kind of magic teleportation device built in; just make contact with a derelict, and shazam! You're home, and so is the derelict. Unload its treasure, repair its masts, and send it out to harass its former owner, while your ship stalks another derelict. You gotta love it! (The enemy will hate it.)

The New Orleans is unique among ship-stealers in one regard. Most of them have awful cannons; they need another ship to make the enemy derelict, so they can pounce on it. This one has good enough cannons that it can shoot out some masts on its own. With a combination of gunnery and ramming, the New Orleans can be a one-small-ship task force, wrecking an enemy ship, zipping home with it, then heading out to do it again. Stealing two ships in one game is typical.

As a bonus, a ship like this can also rescue your own derelicts, scooting home with them before an enemy can tow them or sink them. You could use her as a simple fighter, and she'd do okay, but that would be a complete waste of a wonderful ability.

For crew, this ship needs a Helmsman; S+S isn't bad, but you want maximum speed to get to the derelicts before someone else does. She ought to have a Captain, so she can use those 2-rank cannons at will.
You don't need much more than that.

Stealing a ship can turn a game around. You instantly claim its gold, and you get a free increase in your own combat power. The USS New Orleans is probably the most effective ship-stealer in the game. If I could change anything, I'd add a mast, so she could take more punishment. But why send her in harm's way at all? Her role is to jump on damaged ships, finish off their last masts, then take them on a fast ride to their new home. No other ship does this better.

Total rating: 4.5 / 5

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