Link : all USA ships
Ability: Once per turn before you give this ship an
action, roll a d6.
On a 5 or 6, this ship may be given the same action
twice. This ship’s
crew cannot be eliminated unless she sinks.
If you like the SAT (same action twice) ability,
this crew is a good
value. SAT crew usually go for 3 points, and the
Hacksaw Riley, costs 5. So Capt. Mays saves you a
point and a cargo
space, and that's good.
You'll want him on a big ship with multiple crew to
protect, and where
the SAT can be especially devastating.
Unfortunately, Mays' cost may
keep you from putting as many crew on that big ship
as you'd like, since
total crew cost can't exceed the cost of the ship.
Ruth Lee can help
with that by reducing each crew's cost by 1, or you
can stick to
expensive five-masted ships like the USS Stephens or
Constitution. The fact that he can link to any USA
ship is a bonus; he
effectively takes up no cargo space.
With one very useful ability and one pretty-good one
for a discounted
price, I'll give Montana Mays slightly above-average
certainly a better value than the original Montana
Mays, who gave a
possible second action and a boarding bonus for the
same point cost.
He'd get a four if he wasn't so expensive.
Total rating: 3.5 / 5
= = = = = = = = = = = = = = =
Name: Master CPO Charles Richard
Card: OE #097a (Common)
Ability: This ship may move and shoot using the same
move action. This
ship gets +1 to her boarding rolls. She gets +2
instead if her opponent
is a sea monster.
Move/shoot plus something else is one of the most
useful crew types, and
there are many in this category. CPO Richard used to
be a world-hater;
now he's a Captain plus a sea-monster boarder, which
is certainly a step
up in the world. Too bad there's nothing to be
gained by boarding most
sea monsters, which carry no crew and no cargo. The
against sea creatures is mostly defensive, in case
they board you.
If you're expecting sea monsters, this will be a
fine crew to have on
any fighting ship. If you aren't, you'd be better
off spending your six
points on Jonathan Haraden, who gives the move/shoot
plus a reroll.
Richard is a fair value, but isn't universally
useful, or he'd get an
Total rating: 3 / 5
Captain Montana Mays
Captain Mays has the lesser Admiral ability. This
means he is best on a gunship where the same action
twice will be a benefit. The “crew protector”
ability is best suited to use on an important
fighter where your crew gives you the edge in combat
and you can’t afford to lose them. His cost is on
par with crew of similar abilities. The older
version has the greater “admiral” ability and a
bonus to boarding. While more useful in some case I
think I prefer the More focused Ocean’s Edge version
of Captain Montana Mays to the Mysterious islands
one. In any case Captain Montana Mays is nothing new
but is quite a useful crew 2.5/5.
Master CPO Charles Richard
Master CPO Charles Richard is a named captain with a
general +1 to boarding and a +2 against Sea
The latter ability is useful in the right situation,
but I would prefer to spend my points elsewhere. For
example I find the +1 to cannon rolls provided by
the old version of this crew more useful. Again
Master CPO Charles Richard is bang on for points,
it’s the combo that is new. I wouldn’t be tripping
over anything to get this common card. If you do use
him go all out for ramming and boarding as that’s
what he is made for.
Master CPO Charles Richard is worth 2/5 to me.
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