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Pirate Piece of the Day

Desert Wind
Barbary Corsairs - Barbary Coast

Galley. This ship cannot be shot at by ships within S of her.

Type - Ship
Collector's Number -  024

Piece Ratings: 2

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 01.30.06

 

 WildWill

Pirates of the Barbary Coast Desert Wind #024

Name:  Desert Wind

Set: POBC

Card #s: 024

Rarity: Common

Type: Ship

Cost: 13 Points

Masts: 2

Cannons: 2S, 4S

Cargo: 4

Movement: 1S+1L

Faction: Barbary Corsairs

 

Ability –  Galley. This ship cannot be shot at by ships within S of her.

 

Flavor Text - The galley master has been told it will be his life if the ship’s oarsmen ever miss a beat, thus the uncanny ability of the Desert Wind to close on ships even in battle.

 

Nice flavor text hunh?  Sheesh, talk about brutal.  In any case, this little two-master doesn’t do a whole lot for me.  Sure, not being shot at by ships within her own range makes things VERY interesting, but she’s too pricey for a 2 master.  And she’s a Barbary Corsair, which at the moment is probably the single most under-used faction.  No I don’t see playing her at all.

 

My Ratings

Playability 2 of 5

Collectability 2 of 5

 

Next time – New Crew-fers that are actually worth playing!  Who’d a thunk it.

 
ChaosReaper Desert Wind-

Hi all, and welcome to another Barbary Coast Week. We start it of with the Barbary Crosair ship, the Desert Wind. This ship is really just meh. Its got those strange sails like all other crosairs, and its 2nd cannon is going to be unwieldy. Its point cost is high for a 2-master. Its speed is good though, and its effect is usefull to say the least. No ship within S of this ship can fire at it. Its got 4-cargo space, so if you get a bunch of crew to give it a lot of powerfull effects, and then quickly get near an opponent's ship; You can effectivly force your opponent to sail away just to blast you. Just watch out for enemy ships with captains. That'll be hard to use this tactic.

2.5/5 for playability

1.5/
 
~PucKviruS Desert Wind

I apologize for my last review on the ship Eagle; however you can look at it as a bonus that you got 2 reviews in one for the Spanish ship L'Aguila (which translates to "The Eagle") Now onto today's review of the Barbary Corsairs "Desert Wind". I'm not a huge fan of this ship. It's got a really high point value for a 2 mast ship. Although the ability Galley and its ability to not being able to be shit by ships within S of her makes this ship out to be a decent treasure hauler. Combine that with its Cargo Space of 4 and movement of S+L makes it suited for that role. I wouldn't mind using this ship in a sealed event tournament; but I might skip it over on a constructed fleet.

My rating a 1.5/5, there are better treasure haulers out there for less point cost.
 
Aethereal Desert Wind

A Barbary Corsair. That costs 13 points. And is a Galley, obviously.
And only has 2 cannons, a 2S and a 4S. And only has 4 cargo slots. And has S+L movement. And has the ability to dodge S-range cannons. Blah.
First off I would never pay 13 points for any two-master. Second off, the cannons are crappy. Third off, the ability isn't that helpful. It'd be great if this ship had better cannons. Galley is a good keyword, but it's on a terrible ship here. Definitely skip this guy.

Rating: 2/5
 
I M Einstein Desert Wind

Cargo: 4. An average space for a 13 pointer. It will hold enough crew and some treasure. 3/5

Speed: S+ L great for a small ship. It is just average if you are thinking of putting it in your fleet. Good enough for a warship. 3.5/5

Cannons: 2S 4S. It will have about 1 hit per 2 cannons. It is a little inaccurate though.

2/5

Points: 13. Too much for a 2 mast. Too much in general. 1.5/5

Effect: It is great for a warship, but with only 2 masts it is too wimpy. 2/5

Overall: 2.5/5 less than average
 

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