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Pirate Piece of the Day

HMS Viceroy

Piece Ratings: 3.25

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.


Date Reviewed - February
16, 2010

 
Cadet-Captain Mike

Name:    HMS Viceroy (England)

Card:    CC #033 (Uncommon)

Points:  11

Masts: 4

Cargo: 4

Moves: L

Guns : 3S,3L,3L,3S

Hit %: 200 (S), 100 (L)

Ability: This ship cannot be pinned.

 

HMS Viceroy has no outstanding vices, and no outstanding virtues. She's just a solid ship for a good price.

 

All her attributes are typical for a four-masted ship, except for her price tag, which is somewhat lower than I'd expect. She has plenty of room for crew, and enough cannons to make good use of fighting crew. Her ability is useful only if she rams something, which happens more than you'd think in the heat of battle. A minimum crew would be Captain and Helmsman; if I had the points, I'd replace the Helmsman with the RF Griffin, who gives a +S move and +1 on cannons as well. Her nearest competitor is HMS London, which costs the same but has an S+S move, 2-rank cannons, and an ability that befits larceny rather than mayhem.

 

If you're playing low-point games, HMS Viceroy would make a good English flagship. In bigger games, she can still hold her own. Her numbers are mostly a little above average.

 

Goldship rating: 2.7 / 5

Gun Ship rating: 3.2 / 5

Boarding rating: 3.2 / 5

Value for points: 3.5 / 5

Buckland

Name: HMS Viceroy

Masts: 4

Cargo: 4

Speed: L

Firepower: one 3S, two 3L, one 3S cannons

Cost: 11 points

Ability: This ship can’t be pinned

I’m going to start off this review by seeing many times I can use the word “ordinary”.

Up for scrutiny today is a very “ordinary” ship. With “ordinary” stat’s across the board. There isn’t really anything that’s out of the “ordinary”. However, if you have a fetish for ramming stuff then this ship might be for you.

With just an “ordinary” base move of L, this ship needs a helmsman. Otherwise you’re not going to catch anything (unless it’s a Cursed ship). With some crew aboard to help with the boarding when you ram, you’ll be set for some swash bucking action and when you finish you can simply move away. Lynches Noose gives +1 boarding and it’ll be a good idea to put aboard a crew which offers a re-roll. An oarsman or two to use as fodder in case the boarding goes wrong.

To give a little more flexibility and make things less “ordinary” you could add Thomas Gunn or Hermione Gold. This will give you a captain and helmsman without taking up two cargo spaces. Whatever crew is put aboard try and keep at least one cargo space open in case you grab a gold goodie.

All in all, she’s not a bad ship, she’s just......well......”ordinary”.

That’s take a look at the “ordinary” breakdown of costs.

Masts – 2 points

Cargo­ – 2 points

Speed – 2point

Cannons – 3 points

Ability – 2 Points  

Times used “ordinary” – 10

 Total 9 points.

 

 And with that I’m going to give her “ordinary” marks across the board.

Gunship rating 3/5

Gold ship rating 3/5

Fleet support rating 3/5

Value rating 3/5

 


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