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Pirate Piece of the Day

Hephaestus

Piece Ratings: 3.00

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - Aug
5, 2009

 
Jesus Z. Ship Name: Hephaestus
Set/Faction: Mysterious Islands/ Mercenary
Number: 003
Ship Type: Submarine
Points: 14
Cannons: 2L,2S,2S
Speed: S
Mast: 3
Cargo Space: 4

Abilities: Mercenary, Submarine. This ship ignores the first hit she takes each turn as long as she has all of her hull pieces.

Flavor Text: Though slowed considerably by the weight of her thick, iron hull, the Hephaestus once survived a direct shot from a 30-pound cannonball.

Continuing on from ships with S speed week, here we have the Hephaestus. This is an interesting ship that comes from one of my favorite sets, Mysterious Islands. One reason being was the introduction of the Submarines, in which the Hephaestus is one of them.
For 14 points, you get a ship that can submerge, has great cannons, and has a very useful defensive ability that allows the first hit to be ignored if the ship has all her hull pieces intact. The Mercenary keyword may be a bit iffy depending on a player’s perspective. Not being able go near your home island means that you can not collect gold and drop it off is problematic in a pure faction play, but beginning the game S away from your home island may be considered a head start if you are playing in a mixed faction. Then there is the theme of the week, the S speed. I have seen ships with very useful abilities being avoided from use due to them having S speed, and sadly the Hephaestus suffers from this.

This sub is a fighter due to its cannons and defensive ability. One would have to play it smart in order to get the full potential from this ship. The Hephaestus link, Herr Fuchs (6 points), gives the ship a captains ability to fire after moving and a re-shoot ability if one of it’s cannons misses. A helmsman is definitely necessary to give this ship some speed, and a captain can substitute for her link if you want to save points. This ship can also be used to ram other ships while submerged without fear of being boarded. This would cause the opponent to spends points on a ship or crew that can fire a submerged ships. This ship is going to have to be played as a mixed fleet, or as the faction name, as a mercenary. Any of the big factions can utilize this ship, since the Navigator was introduced in the Savage Shores set to help assist with it’s speed.

Overall, despite it’s speed and keyword, the Hephaestus is a worthwhile ship to use if you are in need of a ship that can play bruiser and harasser when needed. Just trying to find a way to fit this ship in a normal point game may be challenging, but in a high point game the Hephaestus is fun to use.

Rating: 3/5

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