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Pirate Piece of the Day

Grampus

Grampus (USA)

Piece Ratings: 3.15

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.


Date Reviewed - 10.13.08

 
Cadet-Captain Mike Name: Grampus (USA)
Card: MI #089 (Uncommon)
Points: 15
Masts: 4
Cargo: 3
Moves: S+L
Guns : 3S,3S,3L,3L
Hit %: 200 (S), 100 (L)
Ability: Schooner. This ship gets +1 to her boarding rolls. She gets +2 instead if her opponent is a sea monster.

Boarding Bonus Week kicks off with the Grampus, an American four-masted schooner (one of my favorite designs) with arrows on her sails, scary fluff text, and some good potential.

Her cargo could be bigger, and her point cost could be lower. That's the bad news. The good news is that she's quite fast, her cannons are a good mix, and very few ships are going to risk boarding her. This means she could make a living as a gold ship (no crew) or as a fighter (Captain only), although she's overpriced for either role. This is one ship whose best role is boarding. I'd crew her with the OE Montana Mays, who gives a same-action-twice and protects his ship's crew (including
himself) from elimination, which is very handy if you do much boarding.
That leaves two cargo free for stolen treasures, either by boarding or from a wild island if you can't catch any gold ships. Sea monsters pose no threat to you; you'll survive most of their ramming attacks, win most boarding rolls against them, and shoot them to bits after they ram you.

If the Grampus cost a point or two less, I'd really be thrilled about her. As she is, she's not bad at all.

Goldship rating: 3.7 / 5
Gun Ship rating: 4.0 / 5
Boarding rating: 4.1 / 5
Value for points: 3.8 / 5
Draco Starcloud By Draco Starcloud

Grampus

It's Boarding Bonus Week! WOOHOO!

I'm not really that excited actually.

Anyway, same routine as last week.

Cargo Space: 3 is not that great for a ship you want to use in any cargo-related role. It's already a bad load and it only gets worse if you put any crew aboard, even ones that enhance boarding.

Masts: Two 3S and two 3L are great since bigger boats make better boarders. Good for defending yourself or for softening up a target at least.

Base Move: S+L is great for boarding since you'll be able to catch up to a lot of ships or get away from a lot of fighters.

Point Value: 15 points is a lot to pay for a ship that needs more cargo spaces.

There's one small issue I have with the Grampus' boarding ability: it gets a +2 bonus if her opponent is a sea monster, but she's from the Mysterious Islands set. If you were to play with just one set, then the extra bonus is near-worthless since there are only two sea monsters. It's a little more valuable considering the Davy Jones' Curse and Ocean's Edge sets have a few more monsters though.

If the Grampus had more cargo or cost less, then it would a much better value. 15 points is a little too much for the Grampus as it is.

I give the Grampus a 2.5/5.

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