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Pojo's NeoPets Card of the Day
 


Image from Wizards Neopets site

  Island Peophin

Mystery Island


Date Reviewed: 7.29.04


Average Rating: 3.6


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

Deke

Island Peophin
 

Neopet | Experienced Peophin | Water

Strength 3 | Agility 6 | Magic 10 | Intelligence 12

When this Neopet loses a contest in which you played an Item, you may return that Item to your hand instead of discarding it.

6/100 MI HoloFoil

 

This Experienced Neopet comes with a built-in Earth Faerie Leaves effect, allowing you to recover items played in contests that you lose.

 

The obvious item types to use with this pet are the ones that return to your hand if you win, like Everlasting Apple, Essence of Brian, Potion of Speed/Strength, etc...  guaranteeing that you will get your item back.

 

It's stats aren't too bad, finally granting Water a double-digit stat in Intelligence.  Dark & Light are the only others that have a stat as high or higher, with Air/Earth/Fire all coming in at 10 (Air is only on a Korbat with multiple Faerie types, otherwise it's highest is 9).

 

Ratings:

This card could be very powerful if used correctly.  There are actually quite a few options available to it, although I would have prefered seeing under the Earth Faerie type.  I still give it a 4.2 of 5.
 
Mike
Becker
Island Peophin
Neopet | Experienced Peophin | Water
Strength 3 | Agility 6 | Magic 10 | Intelligence 12 "When this Neopet loses a contest in which you played an Item, you may return that Item to your hand instead of discarding it."

We continue our review of the Mystery Island booster set with our first Island Paintbrush-ed Neopet, Island Peophin. This is another quite playable Water card, adding to Poogle Racer, with a lot of support in SHH cards.
There isn't as much in Heros and Villains, but you'll need to splash it with another type. It has a very nifty effect that you can definitely utilize for many different combos.

First of all, the stats of this Peophin. Like the Rainbow Pteri from yesterday, it has 2 fairly good stats, and two quite bad stats. You want to play this either in Intelligence or Magic. I would prefer it if the Intelligence stat was increased slightly, but... That's alright. It is definitely playable to win some contests if you Equip it something. However, its effect does not activate if you win a contest.

Every time you lose a contest, whether or not it is your turn, you get to return a used-up Item to your hand. You still get any effect that you would get from using it in a contest, despite the fact that you lost, or that it is being returned to your hand. It essentially helps you out in case you use an Item, and your opponent rolls a 6. I'm quite sure that there are extremely abuseable Items, Equipments, or Locations that could easily be used to maximize the effect.

3/5 - I think that, although it is good to return Items to your hand in case you lose, this card's stats make it a little less good. If you can come up with a way to maximize its ability with an awesome combo, that is great!
However, I can't really see one. Trust me... I've looked.
 

 

   

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