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Pojo's NeoPets Card of the Day
 

Reactor_Core
Image from Wizards Neopets site
 

  Reactor Core

Dr. Sloth


Date Reviewed: 7.06.04


Average Rating: 3


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

mike2003ekim Reactor Core
Location | Fire
“To play this, you need a Fire Neopet. At the end of each contest here, if either player won by rolling a 6, discard all Neopets and Heroes here.”
-Holofoil

Stats:
This card is, foremost, a Location card. This means that you place this card in any arena you wish, if you have the correct Neopet in play, or you can only play them in a certain arena. This falls into the former category. Locations tend to be quite groundbreaking if placed at the right time. It is also a Fire Faerie card, which has a lot of support. There are a ton of cards that require Fire Neopets, as well as plenty of Fire Neopets.

Effect:
First of all, you don’t need to tap a Neopet in order to play this card. The only requirement is that you have a Fire Neopet in any arena. The best Fire Neopet is the Draik, as they have the Draik Eggs, with which to search, and the Draik Soldier, which is one of the better Experienced Neopets in the game. Which means, at least you’ll be able to play this.

The actual effect kicks in whenever either player rolls a 6. Basically, you discard everything that was in that arena. (If there is a Basic Neopet, you put it on the bottom of your Basic Neopet stack.) I have a slight beef with the activation of this effect: although not tiny (and you’ll see why soon), you don’t have a humungous chance to roll a 6. This is a complete luck card that has the exact same ramifications for you as it does for the opponent.

Think about it this way. You and your opponent each have a 1 in 6 chance of rolling a 6, which becomes a 1 in 3 chance between the two of you. Those odds aren’t the worst, but they’re also not the best.

Discarding all Neopets and Heroes in an arena is a massive effect, though. You would want to drop this in an arena that your opponent has a lot of Neopets in, versus one of your weaker Neopets. It is mainly luck that you might get it to activate, but after one or two turns, someone is bound to roll a 6. I personally think that the wait will be well worth it.

As well, if you play this in an arena where your opponent’s Neopets are strong, they’ll probably either move them or just not start a contest. That’s an excellent result of just playing a Location card. For example, play this in the Strength arena against Grarrl Gladiator. Although an excellent Experienced Neopet, it is horrid in every stat but Strength. If your opponent moves it, you can easily win a few contests elsewhere. If not, it will soon be discarded anyway.

As a final note, this card still allows you to bank or draw if you win a contest on your turn.

Combos:
The only way I can think of really abusing this card is to play it in an Air Fire deck with Battle Eyrie and Draik Soldier. The reason I say that is because Battle Eyrie allows you to roll an extra die. That would now give you approximately a 1 in 2 chance (unless my math is wrong…which is entirely possible) of rolling a 6. Or, you could use the ever-popular Grarrl Gladiator, since you win on a 5 or 6, and have the chance to discard everything on a 6. The bad side to this, however, is that you lose an Experienced Neopet. However, moving an untapped Neopet over to that arena during the same turn can easily make up for this.

Another thing you may want to do is mix this with Friday’s card. I’ll make a note to explain that combo on Friday, when I do a review of that.

Playing this with a Villain in another arena may also be good, as your opponent cannot start a regular contest there, and they will be wary of keeping too many Neopets in this Location’s arena. This could lead to a nice mini-lockdown, where you may be able to swoop in for some quick banks and the win.

Rating:
4/5 – I actually like this card, despite the fact that it is based on odds. The chance of rolling a 6 is, in the end, better than you would think. As well, Fire Neopets are plentiful, and mixing this with Battle Eyrie can really make it an abusable card. Completely demolishing your opponent’s force is quite a formidable effect.

Closing:
A long review for a very nice card. This is definitely something to use in any deck using Fire Neopets. I can’t wait to make a deck out of it, myself.
 
Deke

Reactor Core

Location | Fire

To play this, you need a Fire Neopet.  At the end of each contest here, if either player won by rolling a 6, discard all Neopets and Heroes here.  (A Basic Neopet that's discarded is put on the bottom of its owner's Neopet stack.)

11/100 RoDS Foil

 

In my opinion, this location is not one of the best ones out there.  There is, however, one deck style that likes this type of location:  Villain decks.

 

Why a Villain Deck?  Well, it's a lot easier to stall your opponent from defeating your Villains when they have to risk losing their best pets everytime they take the chance.  Also, this location doesn't destroy Villains, so if you use The Three, you have a 50% chance of keeping your Villain and getting rid of their Neopets and Heroes.

 

Ratings:
 

I can't think of any really good uses for this card aside from the above-mentioned Villain Deck.  This card is a little better than Maintenance Tunnels for such decks, but just isn't worth the slots in your deck for anything else.  2.1 of 5.
 

 

   

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