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Orochimaru's Forbidden Jutsu
#M-737


Reviewed Mar. 25, 2011

Average Card Rating

Limited: 1.25
Unlimited: 2.50
Block: 2.75

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.


Beastly Mage

Orochimaru's Forbidden Jutsu
 
This is one Mission that has to be played well. It's a three-turn permanent Mission. It gets one coin whenever you discard a card from your hand by one of your Ninja effects. During your Mission Phase, if you have three or more coins on this Mission you get to discard a card and draw another. But, if you have five or more coins on this card at that moment you get a Battle Reward. Remember that turn-limited Missions lose a coin every turn, so this card has to be played right or else you're wasting a mission. In Water decks this card could work perfectly. Try it and see!
 
Ratings:
 
Limited: 1/5
Constructed: 2/5
Block: 2/5
Art: Hide!/5


ninja_
cupcakes
============================
M-737 Orochimaru's Forbidden Jutsu
============================

Like yesterday's mission, today's card is one best used for self-discarding water decks. Whenever you discard a card from your hand due to an effect of a ninja, you add another coin onto the mission (Unlike yesterday's card, it's effect only gets triggered by ninjas; if it did work for missions, this card could use its other effect to add tokens since it discards cards from your hand). The cards main effect is triggered during your mission phase. Depending on the amount of coins on the mission, which will start at three, you can activate up to effects: draw 1, discard 1, or win 1 Battle Reward. Getting this card up to 5 is not terribly difficult in the right deck, but maintaining it will be quite difficult considering one token will be removed at the start of each of your turns. If you can, however, this card can be quite devastating, especially if you have Hanzo on the field.

One interesting thing about this mission is how it relates to some older cards in set 15, specifically Orochimaru [Master Of Forbidden Jutsu] and Revival of the dead. Orochimaru's effect changes the effect text of Orochimaru's Forbidden Jutsu to "Put the target in play". Since this card has no target, it will have no effect. Orochimaru's effect was meant to be used with the original Orochimaru's Forbidden Jutsu, however, it was not reprinted, so the card became useless. The other card, Revival of the Dead, is actually now quite useful, unlike Orochimaru. Revival put in play up to two discarded ninjas for only 1 chakra, granted that the card used to pay for it was either "Summoning Jutsu: Reanimation" or "Orochimaru's Forbidden Jutsu". Like Orochimaru [MOFJ], this card was useless since those twwo cards were not block legal. Now that both cards are printed with new effects, Revival can now be a usable card, albeit limited. It might make fun deck, so you might want to play around with it.

Limited: 1.5/5
Constructed: 3/5
Block: 3/5

 


 

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