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 Approaching Showdown 

#M-547   
 

Review Date: Nov. 16, 2009

Average Card Rating

Constructed: 2.67
Limited: 2.00

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.


Beastly Mage

Approaching Showdown

This is one Super that's sure to delight a few. It's a turn 4 mission with one hand cost (nothing special there). What it lets you do is avoid you and you opponent from using Ninjas (during two turns) with a hand cost. Now, that's not just Genins and Chunins, but a lot of Squads and Platoons. This card could spell T-R-O-U-B-L-E for your opponent. In constructed, this could become a true threat. Dunno about limited though. Try it and see!

Ratings:

Limited: 2/5
Constructed: 3/5
Art: Super-High Speed Photography at its best!/5


N. Jolly

M-547 Approaching Showdown
 
Hello, hello, hello!  It's N. Jolly, fresh after having ran my area's Chunin.  There's a lot of it I don't remember and I guess I kind of collapse'd into the fetal position during part of it (I don't remember a lot of that day), but overall, it was a fun experience...I think...but it really got me back into the spirit of Naruto, so I'm going to get back to doing COTDs more often and really just getting back into what you know me for; randomly spewing out hate in an amusing manner.
 
Today's card should have been on Saturday, but we can just check it now. it's a weird card call'd Approaching Showdown;
 
Approaching Showdown
T4 HC1  Earth/Lightning
Permanent Mission (2)
Effect: Only Ninjas with no Hand cost can be sent out to Battle.
 
This seems like the weird little brother of NVS.  I can't think of an Earth or Lightning deck that could really take advantage of this, maybe a Chain Lightning deck or something like that, but really, both elements really like their later turn cards.  For the most part, you'll have to play it on T6+ to have it serve any real value, or else you won't be getting much of a reward for it.  There's not a lot of T4 or lower that have a hand cost and are worth playing, so you'll probably be holding back their big guns.  
 
I'm not a huge fan of this card, as I don't see the value of it.  I'm not doubting it has some use, such as a secondary win condition for NVS, but it's not horrible, like Leaf Hospital.
 
Construct'd: 2/5 I just don't see it
Limited: X/5 I really don't see it here eitherArt: Now this is going to take a while...Bandai has a history of horrible flavor text on cards (CH comes to mind, among others), but this is a card that they actually change'd a line from the show to add context to the statement...really?  This is the point you decide'd to do this?  Don't act like you're trying now, after 14 sets for phrases that even Jim Crazy the illiterate would look twice at...also, nice pic of Neji and Naruto, really nice action scene.../5

StormVyper Zera

Approaching Showdown

Well, there's really no hidden compartments or latches to this card; it simply prevents Ninjas with Hand Costs from battling. It's like 3am right now, so I'm may be missing some obvious uses, I don't feel this card does enough to see any serious play though. Hand Cost Ninjas typically count for 4-8 Ninjas in the entire deck, and I can't really think of too many decks that'd lose without them. This card honestly doesn't feel like a Super Rare to me either.

Limited: 2/5 (Not very many useable HC Ninja anyway)
Constructed: 3/5
~StormVyper

 


 

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