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based on a 1 to 5 scale.
1 being the worst.
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5 is the highest rating.
Today's card presents more support for Anbu Ninjas
by bringing them back to the field from either the
Chakra or Discard areas. It creates a good swarm
late game. I don't know just how it will work in
Limited (since there are no news yet on any Anbu
Ninjas), but in a dedicated deck this would rock.
Now, remember, even with the new ruling on Anbu-rank
Ninjas this effect does not apply to Special Jonin-rank
Ninjas. It only applies to those Ninjas with "Anbu"
in their characteristics.
Art: Two Anbu + The Third = pwn!/5
Nick 2008 Stone
Raid By Anbu
Bandai seems to like this swarming theme that we
have seen three times now, this week alone. We have
an anbu justu, an puppet jutst, and now an anbu
mission that brings a ton of ninja into play. I
don't really know how well the idea will work,
especially with this card being a turn 5, but it's
certainly something to test out. You could run
puppet/anbu/Kakashi (ninja dog)/Leaf Squad Organized
and see how many ninja you can possibly get out in
one turn. Run that with Power of the Youth to send
out a bunch of turn 3 or lower ninja, and you can
easily swarm over your opponent. Funny idea yeah,
but impractical nonetheless. Try it for yourself and
M-382 Raid by Anbu - Fire - Mission
Most of the analysis for this card was done Tuesday,
so I'm not going to reiterate everything. Difference
is this card is a Mission so that limits it to Fire
only (Jutsu was 3 Generic). However, it also doesn't
require an Anbu in play, and you drop it during the
Mission phase, so this allows you do create multiple
huge teams with crazy board presence on T5 and swarm
like there's no tomorrow. Fire/Lightning Anbu raid?
I think this card has a ton of potential if more
Anbu would be released, and can be a game-winner
with the right Anbu in the discard, nothing that a
Shadow Clone or The one who lives within can't fix.
With Drifiting Clouds to manipulate the hand, it can
become a very fun deck. Competitive I'm leaning
towards no because you can be stuck with some ugly
dead hands (multiple Anbu as your only playable
Ninja is bad as you can only play one of the Wind
ones). But it can be and I wouldn't be surprised if
someone pulled it off.
I like this card more than the jutsu because of the
timing and the restrictions are a bit less. Another
Fire in hand seems more likely than Anbu on the
field and three generic, not to mention you can
still have your drop with the Mission. And before
the Organization phase allows for great swarming
Limited: 1 out of 5 - Hah.
Constructed: 3.3 out of 5 - With the right setup, it
won't outright win games, but can turn a game around
so that it's heavily in your favor. But that
requires lots of compromises for a deck as well. Fun
theme deck at the very least.
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