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Exclusive Series #13 Preview:

Naruto Uzumaki [For the Comrade]

#N-588
 

Review Date: 04.30.09

Average Card Rating

Constructed: 3.25
Limited: Starter

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.

The
Poo
Toucher
Today we cover Naruto Uzumkai, for the Comrade from set 13.

So he has all turn 3 naruto stats and characteristics along with Oil (oh man! cuz we all still use summoning jutsu right?)

He has a valid effect that makes him seem like solid tech. When sent out to attack and opposed he gains +x where X is the number of ninjas in the opposing team. The obvious choice is for puppets because on your turn the puppets are usually in the team so gaining anywhere from 2-6 in addition to his 3 or 6 is pretty solid.

In addition, the effect can't be negated (and it's vald XD)

There is one very big problem with naruto. His timing is terrible :( only on the offense cards are rarely all their cracked up to be (choji source is really the only exception).

So all together not a bad card, but far from main deck material....

Construction: 3 out of 5.
Mark Howard Naruto [Comrade]

This is the new Starter Naruto, and two are supposedly included in the deck. Weird, right? Anyway, nice stats as usual, but this time, he pretty much becomes 5/0-8/0 or 6/0-9/0. Really freaking insane, I know. This is great support for Lightning, especially since Beatsticks are very effective in this game.

The only problem with this Narutard is his busted effect. Valid: This effect can't be negated. Which means, you can't negated his effect which can't be negated, but, his effect that can be negated does absolutely nothing. Most useless effect in the game, and hopefully we'll get a ruling on it, soon.

Naruto's still vulnerable to Jutsus, though, which is still a problem since just 1 damage will kill him while he's in his prime. But a 9/0 by T4 is just awesome. Not broken, but solid support for Lightning.

4/5
Art: Crap
Fun Fact: Why are Fruit Rollups so hard to eat? Stupid wrapper.
StormVyper Zera Naruto Uzumaki [For the Comrade]

For a STSR, this card is solid. A possible 6/0~9/0 on Turn 3 is pretty good, if you're just using this Naruto for general purposes (i.e. You're just starting the game). The timing prevents this card from being retarded versus Puppet decks, which is a little annoying (but not really). I really don't see this card making any big waves on the competitive scene (mostly because OC Naruto is still playable, unfortunately), but it could happen. Overall, I this is a solid card for people just starting the game or those who just want to mess around with a new Naruto. Wish I could say the same thing about the STSR Sasuke though. Ugh.

Limited: 1/5 (Can't draft this.)
Constructed: 3/5 (Solid card.)
Artwork: I feel like I've seen this pose before on another Naruto.
Steven Dally Jr. Well okay, so we already got the preview of both cards in the Naruto Theme previews on Tuesday, but I know I didn't get to give too much input on the cards, but noticed what a lot of people had to say,and I can agree with some of it. But let's take a look.

Naruto Uzumaki - For The Comrade

Now this ninja, being the STSR, is fairly good for BEING a STSR card.
In recent sets the only real good STSR cards we've gotten have been Gaara from Set 9, and Sasuke (Coote) from set 11.

I can see this Naruto getting play, even though being just a 3/0 6/0, his usual stats, he has a very interesting effect, that as many have pointed out, to being very effective against puppets.

Knowing that this effect only comes out to Attack, diminishes him a bit, but the +X/0 is deadly either way on the attack.

Of course the second effect is suppose to be with the FIRST effect, and I wouldn't be surprised to see change on that ruling by Bandai when the card comes out, but I'd be willing to get this Starter to get a couple of this Naruto.
But it's still hard to decide whether to use THIS Naruto or Whirlwind. He is at least on top of my list of Naruto's to play or make playable, but I don't think he'll need help with that.

Limited - (Only if the Mejin allows ST decks of course) 4/5
Constructed - 3/5 It's hard to give him a 2, because he is solid, and easy to get ahold of, but it's hard to give
him more until for the ruling, and for two, playtesting. But I could see him being played.


 

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