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Another Way
 

M-259
 

Review Date: 04.08.08

Average Card Rating

Constructed: 3.33
Limited: 2.67

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.


Beastly Mage

Another Way

Another day, another mission. This one could be good for Fire decks. Another Way lets you have another turn after ending the present one. Sure, you can't activate any missions (neither can your opponent), but it has no risky side effects (such as discarding your whole deck or something like that). This card can be good for when you want to score the big kill, since it is a late-game card. Try it and see.

Ratings:

Limited: 3/5
Constructed: 3/5
Art: Sweaty Emo!/5


Ünderbheit Henchman

Another Way M-259

Today we have another possible game-winning mission.
Fire really died down considerably after the errata of The Third Hokage APW and The One Who Inherits the
Will. Another Way offers fire decks a good chance
to build back up and/or seize victory. On the down side I think this is the latest turn mission I've ever seen. If you draw it early it's more than likely going to become hand cost for some early turn card.

For Constructed this card is going to help Fire. With more support coming in the Chosen set we may even see a rise in Competitive Fire decks. It has a lot of combo ability with Kakashi [Early Settlement] and [The Worst Outcome] to build up cards and battle rewards.
I'd try this deck with the old Deep Forest Creation.
If you thought 2 turns in a row was excessive why not go for 3? As long as you can build up enough draw power to run a high cost earth jutsu of course.

For Limited this card is not the worst choice, but unless you're trying for a fire deck probably better to let it go. Although a lot of limited matches tend to go a bit long, it's primarily because of how hard it is to pull the elements needed.

Constructed: 4/5
Limited: 2/5
Wyatt Another Way. The second turn 6 mission card in the game. And it has quite an effect. You get an additional turn after the current one, and neither player can use mission cards during that extra turn. That means you can't just string 3 of these together and have a total 4 turns in a row, but that also means you're opponent can't play any counter missions like Caged Bird during that extra turn. The only problem is, if you're losing this is just stall, and you have to wait until turn 6 to use this card. If used in the right deck(likely mono-fire), it can be a game-ender, otherwise it is always nice to get an extra draw, deployment and attack.

Constructed:3/5(4/5 in mono-fire)
Limited:3/5(This could be just the break you need, but again, late turn cost)


 

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