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Pojo's Naruto Card of the Day


Image courtesy of bandaicg.com

Naruto Uzumaki
[Naruto's Ninja Technique Journal]

Card Number: N-154
 

Review Date: 04.30.07

Average Card Rating

Constructed: 2.50
Limited: 3.50

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Beastly Mage

Naruto Uzumaki (n154)

Greetings, Naruto fans. Beastly Mage here. Today's CotD is an interesting one. Now, having one Naruto on the field may seem OK, but having two at the same time?! Granted, he does go to the Chakra Area at the end of the turn, but it's possible you may only need him out for one turn. On top of that he's deployed in injured status if there's another Naruto, meaning he comes out in his stronger state. He could be useful in a Lightning/Clone Status deck, since he's got the clone status characteristic as well as growth. Try it and see.

Ratings:

Limited: 4/5
Constructed: 4/5
Art: 3.5/5

Akira

N-154 Naruto Uzumaki (Element: Lightning)
Leaf | Genin | Male | Clone Status | Growth
Entrance Cost: 1 | Hand Cost: 0
[Naruto's Ninja Technique Journal]
This ninja can be deployed even when you already have
"Naruto Uzumaki" in your village. In that case, this Ninja
is deployed in injured status and sent to your Chakra area
at the end of the turn.
Healthy Stats: 1/0 | Injured Stats: 3/0 | Attribute: Ninjutsu

This Naruto is pretty interesting. Like in the manga, you can have several Narutos out at the same time (A maximum of 3 in Constructed, if you use Ninja Academy...)

Early in the game, getting out a 3/0 ninja is pretty solid, if your original Naruto was healthy and not very strong. Unfortunately this Naruto doesn't have support. It would be fun to play the Clone Naruto in Naruto's team to boost his power...(Though with the R&R Shadow Clone, you can basically turn this "clone" into a 3 support ninja.)

However, like so many of the cards I've reviewed, I have to give it a low score as I take into consideration the fact that the 3 Naruto slots are better filled by guys like Control of Power. At turn 1, if you aren't playing a support Ninja for your 0 turn Combat ninja, your opponent will often get a big boost of tempo over you as they swing with Sasuke AoC and Temari AM or some other rediculous combination. If the Naruto in your hand being deployed for Naruto [NNTJ]'s effect didn't count as your 1 ninja per turn, it might have been a bit stronger. As it is, it just isn't consistent or powerful enough to do much.

In limited, it has Growth, can be a 3 injured, and if the rules at my store are anything like the rules elsewhere, more than 3 copies of Naruto can be in your draft deck. So this might be a cool card to include, even if you do have Control of Power floating around.

Constructed: 1/5
Limited: 3/5
Art: 4/5

 

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