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Swordmaster13 on Naruto
 

Starting Out and Improving Your Game
February 27, 2007

 

I'd like to go ahead and state that I'm probably not as big an expert as some of the other people who play Naruto.  I play mostly at tournaments on the weekends and when I deck-test either seriously or out of pure boredom.  Howvever, I am adamant about looking at the newest cards and how they measure up in terms of how good they are and how they work in conjunction with other cards.  This often leads me to working on many types of decks( I currently own three Naruto decks).  That said, I'd like to start my own columns in hopes of helping people who are just getting started and want to build their own decks.  Reading the COTD reviews is a start and gives you hints at the cards you should be using for your deck, but asking for advice from experts or people who have knowledge of the game is beneficial.  Spending a lot of time online doing your own research helps, too.  For anyone who's new to the game or just wants to get better, here's some tips for you.
 
The Naruto CCG in a Nutshell
Looking at Naruto, I came to notice that at first glance it is a bit of a combination between Yu-Gi-Oh! and Magic:the Gathering, both games I'm sure many are familiar with and two games I played a lot.  Like Yu-Gi-Oh!, the game seems fairly simple with only three types of cards(Monster, Magic and Trap) compared to the various types of spells, creatures, etc. in Magic. Naruto has five Elements(Earth, Fire, Wind, Water and Lightning) just as Magic has its five colors(Green, Red, Blue, White and Black).  The mechanics of Naruto start to seem like a bit of both games as well on a basic level.  Like Yu-Gi-Oh!'s 5 star and up monsters, Naruto's largest ninja have a requirement to meet, the discard cost.  Like Magic's spells, Jutsus must be paid for, Naruto using Chakra instead of Magic.  Looking at the cards, I noticed that Naruto cards function on a turn curve much like Magic does, but combat is relatively simple like Yu-Gi-Oh!.  Naruto though is very different in some respects.  Your ninja are grouped into teams and the stats of all the ninja you play matters more in terms of how they interact with one another.  The method of gameplay is unique as well.  I won't go into detail on that this time, but you'll see where I'm going with my train of thought in a minute.
 
Getting Started
Starting out in most card games is as easy as getting your first deck, and if you don't have the $12 to afford a starter deck, ask a player who has a ton of cards.  Being the nice guy I am, I've actually built some kids decks and played them against my deck to help them out.  A thing about decks in general is that no deck is good and any deck is as much as good as who is using it as in what cards are in it.  A newbie can lose against a decent deck using the best cards in the game, and an expert can tear apart a tournament deck with a slightly improved starter.  Naruto card prices are more on par with Magic than Yu-Gi-Oh! due to the similar rarity of cards, so a good deck is relatively cheap.  If it is just a hobby, buy the odd pack and work on collecting cards.  After all, the real fun of a CCG is owning a binder full of cards in my opinion anyway.
Improving Your Game
 
This is the part that actually takes work.  Do the research, find a site that has spoilers(Pojo finally got set spoilers, yay!), and find out what the kids in your card shop who are highly ranked recommend for your deck.  Find what you like and build on it.  Personal story: Starting out, I got the Gaara starter deck from Curse of Sand and got into the game(which only happened because they made a deck with my favorite character from the show). I spent a lot of time trying to make a viable Gaara deck and failed each time even with expert advice.  After all the butt-handings, I now own a Wind deck(not based on Gaara by the way), a Water/Earth deck I'm really excited about and a deck I built for the fun of it mostly because I drew the Kakashi/Might Guy duo in the tournament.  My Wind deck is great, but I really like my Water/Earth idea and hopefully will get enough Fire and Lightning cards to improve my Fire/Lightning deck.  Your starter deck doesn't neccessarily have to be the deck you stick with.  Your ultimate goal is just to have fun and get better.  By the way, play those really good guys and ask them how you can improve.  The cool ones will actually help you get better, and by talking to them, you'll find those cards you may come to love.
 
Conclusion
Getting started is easy, but getting better takes time.  Experts don't just play the game.  They seek to excel and know as much as possible about how the game works and how to achieve victory.  With that in mind, go forth and begin your Naruto career~Swordmaster13
P.S.: If you need a deck fix, e-mail me at zeno9d9@yahoo.com and I will give you my thoughts.  Write it down Ninjas, Jutsus and Missions with each card individually named and the number of copies you use.  If you're on a budget, or you just have a favorite card or whatever, let me know and I'll help you out.
 

 

 

 

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