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From: Littleman20203 [mailto:Littleman20203@hotmail.com]
Sent: Thursday, February 24, 2005 8:04 PM

Josh's Megaman Top 10 list-Favorite EXE4 Navi Chips

For those who read this, I am the one who made the other list here, and I'm sorry, it was meant to go to the Yu-Gi-Oh lists. This was an accident and an updated list can be found at the YGO section.

Moving on...

I'm Josh, and one of my friends got me into a Megaman craze. We both have EXE4. He has Red Sun and I have Blue Moon. I'm here to share a list of my favorite Navi Chips with you(that almost rhymed!)

10. Protoman-I can't remember how much my SP version does, but its awful. This chip slashes at enemies with a widesword, but I prefer Delta Ray Edge over this. Its better in every form, but it isn't a Navi chip.

9. Coldman-sends one ice cube down a row. my SP does 220 damage. At first, this is pitiful, but it has another effect. it freezes obstacles on the field and pushes them straight for the same amount of damage!

8. Sparkman-my SP does 200, and it has a guaranteed hit, unless the enemy goes invis or jumps etc. if you use this and an enemy is directly in front of you, its hits them twice! I love it!

7. Roll-hits a bit, heals a bit, I haven't S-ranked her, nor do I plan on doing so, cuz she's considered a secret chip in BM(Blue Moon)

6. Junkman-can't remember how much my SP does, but in junk folders, it works wonders. Junkman lifts all obstacles on the field and throws them at enemies, kinda like JunkSoul's charge.

5. Thunderman-same story w/ Roll, secret chip in BM, even though you can fight him and get his chip, the chance he appears again in BM is lower. Thunderman shoots lightning 3 ahead, reg. version does 90 damage per hit. It also cracks panels.

4. Laserman-my SP does 140, it's sad. I can't remember the d-pad direction, but push a direction when he attacks, and it does something among these to your opponent: a)remove some customizer programs b)remove charge shots c)take out a random chip d)can't remember. Laserman's laser goes down 1 row

3. BassAnly-A gigachip considered to be a navi chip. In Japan it was called Forte Another. How did it become BassAnly? Answer-the translators made some grammatical errors throughout most of the game (they're easy to notice) Bass Anly does 160 damage per hit, and is best used on your middle row with no holes above or in front of you. Bass launches 4 wheels, which can hit multiple enemies.

2. Duo-A Giga chip also a secret chip. I got mine through an Action Replay code. another code screwed up the Mystery Data, so I stopped using it. I have 20 extra copies of Duo. My friend discovered the code, now neither of us use Duo. Don't ask me about the code, and find out for yourself what the chip does.

1. Numberman-Not as strong as Duo or Bass, but he's still my favorite. my SP version does 90 damage minimum. Best used from your middle panel when your opponent's middle panel is empty. Numberman throws a Dice Bomb 3 squares forward. The Dice Bomb lands on a number, and w/e Numberman's damage is(ex. 90), the bomb does that much times the number rolled (ex. 90*3=270 if dice landed on 3) this explosion covers 9 squares, which is why you launch it from the middle. It covers all enemy squares.



I'm Josh, and here's a freebie to anyone w/ either EXE4 game. This is a great combo and the only 2 excuses for not thinking of it are: a)you're challenged in many ways, including mentally. or b)you don't have the chips.

Its a simple combo, use Sanctuary to make your panels Holy Panels then use LifeAura, which stops all attacks that do less than 200. For those who haven't figured it out yet, your opponent has to do at least 400 damage in 1 hit. When i say 1 hit, i mean 1, not like Topman who hits a total of 8 times, 1 hit. Lifesword will take the Aura out of condition, and LifeAura only lasts a set amount of time.



My favorite soul is NumberSoul, and you can E-mail me at Littleman20203@hotmail.com
 

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