Marvel-ous
Pojo's Marvel TCG You need it. They Got it. This page view sponsored by


Pojo's Marvel VS Card of the Day

Magneto
Master of Magnetism

Marvel Origins


Date Reviewed: 4.14.04


Constructed Average Rating: 4.25
Limited Average Rating: 4.33


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

Scott
Gerhardt
* Game Store owner in CA, ShuffleAndCut
Do you have any idea how ridiculous this card is?  If you go into the recovery step without this 16/16 Flying & Range monstrosity (for the bargain price of only 7 I might add), then everything you stun, dies.  How amazing.  No recovery, no nothing.  With this guy, if the game goes past turn 7, it probably won't go past turn 8 - especially if you had initiative turn 7.  A complete bomb in any environment.  My only worry is that some clan affiliation decks may not be able to squeeze him in the 7 slot.  If they can, though, he's awesome.

Constructed: 4.5
Limited: 5.0
Current Price: Magneto, Master of Magnetism  $3.99 


Christine
Gerhardt
* game store owner in CA, ShuffleAndCut
 
Another of my favorite 7 drops. If you have the first attack, you can change the face of the game with a well planned attack.  Since your opponent cannot recover their characters, your attack should be adjusted to take out anything of significance, even if you might hurt more of your characters by doing so.  The plan is to leave your opponent at a distinct board disadvantage once the carnage is all said and done.  Even if you don't win that turn, you opponent will probably be unable to recover before you take him out, if you plan correctly.
 
And anywho, a 16/16 with Flying and Range is pretty amazing for a 7 drop.  In limited, a first pick.. big is good, and big with good abilites is better. Take him, quick!
 
Constructed: 4.5
Limited: 5
Jason
Matthews


*game store employee

* gaming for over 15 years
 Taking away a persons ability to recover characters he controls is a killer ability. You force you opponent to hope that he can generate a defense of creature off of his draw step. The fact that he has range and flight with a power and toughness that is one of the biggest in the game is only controlled by his cost of 7 to recruit. The drawback of being only able to recruit him if you control a brotherhood character pretty much just keeps you from building a deck with him in it as a splash character. In limited that I would most likely draft him just so an opponent cant get him even if I had no drafted enough brother hood to justify playing him. He is another good character in almost all formats.

Constructed 3.5
Casual 4
Limited 3


DeQuan
Watson

* game store owner (The Game Closet - Waco,TX)

* Scrye writer since 2002
 
Look at the ATK and DEF on this guy.  Man, that's a ton.  He must cost a lot.  Oh wait, just seven resource points.  Nevermind then.  He must not have an ability that's any good then.  Oh...what's that?  Your opponent doesn't get to recover any stunned character?  That's crazy.
 
I guess this guy is all around good.
 
Rating: 4.5
Without Victory, there is no survival...

 

Copyright Pojo.com 1998-2004

WizKids, LLC has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game . WizKids, LLC has granted permission to pojo.com to use such names, logos, and/or marks for promotional and informational purposes on its website but does not endorse, and is not affiliated with pojo.com in any official capacity whatsoever.