brtarolg@hotmail.com peasant magic deck this is an actual deck i play with.although the real one i play with contains certain cards (karplusan forest) the main deck still does not need alot of them. unfortunately this deck is only 40 card, unlike the 60 needed in the peasant magic, but it is CRITICAL that this deck MUST be 40 cards NO more or it just wont work this deck contains alot of the most powerful commons in the game, and it took me an age to find the cards i needed, but it was relativly cheap x4 rancor x4 spore frog x4 kird ape x4 seal of fire x4 seal of strength x4 fling x2 fires of yamivaya (2 uncommons) x3 horned kavu (3 uncommons) x5 mountains x6 forest basically this is a 4th turn win deck. the important part of this deck is to know when to mulligan it rather focuses on doing exactly 20 damage to the opponent. ALWAYS mulligan if you cant get the mana. you want to play AS much of your hand as possible by the 3rd turn as possible your starting hand should include a> a mana (two is optimal) b> a creature (preferably kird ape) c> other (any of the seals, or a rancor, something to boost your c> creature. fling works well too, but is normally a bonus) in order to get the 4th turn kill (or 3rd turn) you need a fling. an example of a hand i played 1st turn: mountain, kird ape (5 cards in hand) 2nd turn: forest, rancor, another kird ape (3 cards in hand) 3rd turn: seal of strength, seal of fire (2 cards in hand) 4th turn: forest, seal of strength, fling win. how does this work? on the first turn i play the ape, on his turn he plays any 1 mana card (creature blocker maybe) or maybe nothing at all by the second turn ive got a 2/3, AND an attacking 4/3. most players take the 4 damage here. on their turn if their creature isnt dead (from blocking) they can play creature or whatever. they could keep in their hand free mana for counterspell but that this point they cant do anything 3rd turn i get to attack with both my apes, burn any creature they put in the way, or even more i can just pump one of my apes (or dump another rancor) if they block with a wall or bigger creature on their third turn we can assume that they will block my previous attack (unrancored kird ape) unless i burn their creature, or unless they stall (moment of silence fog patch etc.) by now if they did take some of the damage (so 4 from the rancor ape, got trample) then theyd be on 12 life, and have spelt their doom. simple, i can attack, sac a bunch of seals, and fling. alot of wins i get with this deck simple appear out of me drawing a fling and then hitting them with a huge creature, and then flinging the biggest creature for even more damage. IF i dont get that kill, then i play my horned kavus (hopfully with haste) and then i would probably have 3 mana by then, so i could play horned kavu and sac fires (and then fling) and sac another of my seals to burn or pump. in fact a 5th turn hit by a kird ape and a rancor horned kavu is extremely dangerous with a fling in my hand or any of the seals in play, simply because if they cant block both fully i can sac my stuff with deal in 6 damage or so and then fling for an extra 6 damage or more damage. if you dont have much the spore frogs provide a free attacker and blocker. (and fog) it is VITALLY important that you follow the EXACT deck above, and that is is >>>40<<<, no more no less problems this deck has: mana screw: it happen. thats why you need to mulligan. ideally after 2 mulligans ONE of the hands shold have around 2 mana, which is playable. white control: now, a few things. beleive ,me, this is one of the fastest decks you will ever ever see. however, one thing i ALWAYS dread is them dropping a circle of pro red on the second/third turn when they go first. IF something like this happens, IMMEDIATELY use up all your flings and sac all your seals and attack for AS MUCH damage as possible. i normally manage to get in 8 or more damage here. things that i dont have problems with creature decks: this 0wn3s every creature deck in existence. not even goblins are as fast as this when played properly. the ONLY deck i would have trouble against is one of those super expensive enchantress ancestral mask decks, which not surprisingly, run spore frog, rancor and seal of strength (all the green in this deck). blue: ok, ill admit, if you cant win by the 3rd/4th turn, then if blue has a lockdown on you, it can be pretty harsh. but the idea is by the time theyve got their three mana lockdown whatever in play they would be dead the turn after. getting the deck: man this deck took me AGES to get. rancor is probably the best common in the game, and kird ape is banned and restricted everywhere, and it the best common creature in the game. all of the seals and rancor are HUGELY popular and are better than their counterpart spells. flling is also too good and is nigh hard to find. the only problem you wont have is getting the mana and horned kavu :P the problem is, this deck uses soem of THE most popular cards in the game. if you want to try and get it, i highly suggest searching on the internet if you want to build my version, i take out one of the forest and replace it with a shivan wurm. (last stance thing. this is for games where i need the fling to win and im not playing blue) i also take out 1 forest and 3 mountains and replace them with karplusan forest. this is not an expensive deck, yet has won me many many games in casual areas. i hoipe i dont break the rules for peasant magic by making a 40 card deck instead of 60, but you must realise its SO important for me to have 40 cards NO MORE. its kinda unfortunate that this deck cant be played in a tournament, because it would certainly hold up to any creature deck or a slower deck than itself. -BrTarolg