I was very excited to find that this "new" format exists. I have recently been fooling around building a bunch of all commons decks. Part of the reason was so I could teach others how to play Magic, and the other part is so my fiance and I could just grab an already built deck and play immediately. Commons are cheap, so no having to worry about sleeves, or tearing the deck apart after we were finished to build other decks. Plus, I got tired of trying to "keep up with the Joneses" by acquiring all of the hot, expensive rares (which I didn't really use anyway since I don't play much organized tournament Magic). I will be sending you a few of my all commons decks for inclusion in your Peasant Magic decklists. With the allowance of up to five uncommons, that gives me inspiration to create a bunch of new decks. Lumberjack 4 Orcish Lumberjack R 1/1 T,Sac forest: Add 3 R or G in any combination to your mana pool. 4 Fyndhorn Elves G 1/1 T:Add G to your mana pool. 4 Rogue Elephant G 3/3 CIP:Sac forest or bury Rogue Elephant. 4 Horned Kavu RG 3/4 CIP:Return R or G creature you control to its owner's hand. 4 Cartographer 2G 2/2 CIP:You may return target land card GYH. 4 Blastoderm 2GG 5/5 Fade 3. Cant be target of spells/abilities. 2 War Mammoth 3G 3/3 Trample 4 Thresher Beast 3GG 4/4 If blocked, defending player sacs a land. 4 Silv. Elemental 4G 4/4 CIP:May search your library for forest and PIP. If you do, shuffle your library. 2 Yavimaya Wurm 4GG 6/4 Trample 4 Mulch 1G Reveal top 4 cards of your library. PIH any lands, rest into graveyard 10 Forest 10 Mountain Abbreviations used: T=Tap CIP=Comes into play PIH=Put into your hand PIP=Put into play GYH=from graveyard to your hand This is a creature beatdown deck which should allow you to play a fairly big threat on the second turn (sometimes the first). The #1 trick is to play a Mountain and Orcish Lumberjack on the first turn, followed by a second turn Forest. Using the Lumberjack’s ability, you can then produce five mana on turn two-enough to cast almost any creature you have in hand – hopefully one of your fourteen 4 or 5 mana cost creatures. Thresher Beast is a nice turn two drop, since when it attacks next turn, your opponent will either have to let 4 damage through or sacrifice a land to block it (and most likely lose that blocker). Silverglade Elemental is another nice turn two drop, since it will let you search your library for another forest and put it directly into play, replacing the forest you just sacrificed to the Lumberjack. You could use that newly played Forest to cast a Fyndhorn Elves, or possibly a Rogue Elephant (although if you have another big creature in hand, you might want to save that Forest for use by the Lumberjack on turn three). Blastoderm also makes a good turn two drop…who wouldn’t want to put a 5/5 into play on turn two? It also leaves one mana open for casting an Elf or second Lumberjack (though I’d wait to play a 2nd Lumberjack until the first is dead). War Mammoth is probably the least desirable turn two play of these four, but it is a trampler, which is always good, and again leaves one mana open for casting an Elf or Lumberjack. In regards to the other creatures/spells in the deck: Horned Kavu is an incredible bargain…a 3/4 creature for two mana. Having to return a red or green creature you control to its owner’s hand when you cast the Kavu should be turned to your advantage. Cast the Kavu to return a Blastoderm that is about to fade out so it can be recast. Or return a Cartographer or Silverglade Elemental to hand for recasting, since they have useful comes-into-play abilities. Or possibly return a tapped Lumberjack, Elf, or Elephant to your hand; if you can immediately recast it…you’ll now have another creature that can block if needed. Obviously, you should wait until after your creatures have attacked/tapped to cast the Kavu. Cartographer is really only there to pull Forests out of your graveyard that have been sacrificed to the Lumberjack or Elephant. You shouldn’t cast Cartographer unless there is a Forest in your graveyard to pull out (or the situation is really dire). Rogue Elephant is another incredible bargain…a 3/3 creature for one mana. But having to sacrifice that Forest can be very painful, especially if is your only Forest. For that reason, choose wisely when you cast it. It’s a great first turn threat if you can’t play a Lumberjack and have at least two Forests in hand. With only one Forest in hand, it’s probably better to play an Elf if you have one. Nothing would be worse with this deck than to mana screw yourself by saccing your only Forest to play an first turn Elephant and having it bounced, bolted, or otherwise killed, and then not drawing another Forest to fuel the Lumberjack, play an Elf, Cartographer, or Mulch, etc. Fyndhorn Elves (same as Llanowar Elves) are there to speed up mana production in case you can’t drop a first turn Lumberjack. A first turn Forest-Elves can set you up on turn two to cast Mulch (if needed), or the Horned Kavu (returning and recasting the Elf, or possibly casting a Rogue Elephant instead of the Elf for a 3/4 and 3/3 threat), or just make it more likely that you can cast a 4 mana cost threat on turn three. Mulch may not be the best card available for this spot, but it’s here until I think of something better. An opening hand with a single land (Forest), Elves, and Mulch may still be viable. Since the deck somewhat relies on sacrificing Forests, drawing more is a good thing,. Harrow might actually be a better choice here since it would let you search for two lands of your choice and put them directly into play (at the cost of sacrificing one of the lands you tapped to cast it), but at a casting cost of 2G vs. 1G for the Mulch, I think Mulch may be better to help avoid early mana screw. Yavimaya Wurm is in there because of its power and trampling ability, and with a Lumberjack in play, it may be playable on turn three even with its 6 mana cost. As with many Magic decks, don’t be afraid to mulligan if your initial draw doesn’t give you the right mix of spells and lands. With the sixteen 1 or 2 mana cost creatures in the deck, it shouldn’t be hard to get something started even with only one land in hand on your draw, but you need the right mix. Obviously, an opening hand with two Mountains, no Forests, and no Lumberjacks is probably doomed to failure. Likewise, a hand with a Lumberjack and one Forest but no Mountains, Elves, or Mulch is dicey at best. A very good hand probably has something like a Lumberjack, at least one Forest and one Mountain, and a Beast, Elemental, or Blastoderm. Add another Forest and big creature and you may be in heaven. Likewise, an opening hand with a Lumberjack, Forest, Mountain, Kavu, and Elves, Elephant, or Mulch (pick two) can give you as many as four attackers to begin turn three with, or maybe a 3/4 and 3/3 along with drawing for some more land. Even a hand with no Lumberjack, but the right combination of land and low cost spells (Elves, Elephant, Kavu, Mulch, Cartographer) can get the ball rolling. So with the right hand, you can go large quick, or go with good size and quantity.