Here are 2 red decks for Peasent Magic.

Key:
# Card Name (Casting Cost; Card Type, Abilities, Sets In, Commonality)

4 Lightning Bolt (R; Instant, do 3 damage to a target. A/B/U/RV/4th C)
4 Chain Lightning (R; Sorcery, do 3 damage to a target. Controller of last thing to take damage may pay RR to do 3 damage to another target. Legends C)
4 Shock (R; Instant, do 2 damage to a target. Tempest/6th/7th C)
4 Seal of Fire (R; Enchantment, sac to do 2 to a target. Nemesis C)
4 Assault/Battery (Assault: R; do 2 damage to a target. Invasion U)
4 Incinerate (1R; Instant, do 3 damage to a target. If a creature receives lethal damage this turn, remove it from the game. Ice Age/Mirage/5th C)
4 Volcanic Hammer (1R; Sorcery, do 3 damage to a target. 7th C)
3 Flame Jet (1R; Sorcery, do 3 damage to a player. Cycling 2. Urza's Destiny C)
3 Sonic Burst (1R, Discard a card at random; Instant, do 4 damage to a target. Exodus C)
4 Kindle (1R; Instant, do damage equal to 2 plus the number of Kindles in all graveyards to a target. Tempest C)
4 Thunderbolt (1R; Instant, do 3 damage to target player or 4 damage to target flying creature. Weatherlight C)
18 Mountain

Deck Concept: Several years ago, there was a deck called "Stupid Red Burn." It was all about burn spells, and this deck tries to do the same. The only uncommons are the Assault/Battery. This deck seeks to do 20 damage as fast as possible.

Burn Breakdown:

Mana/Damage:
=============
3/1: Lightning Bolt, Chain Lightning
2/1: Shock, Seal of Fire, Assault/Battery
3/2: Incinerate, Volcanic Hammer, Flame Jet, Thunderbolt
4/2: Sonic Burst
2-5/2: Kindle

The only problem this deck would have would be a COP:Red, so you may want to include 1 Anarchy
(Anarchy
2RR, Sorcery, Ice Age Uncommon
Destroy all white permanents.)
if you see a lot of white decks.

The next deck is based a lot like the Sligh deck...

4 Jackal Pup (R; 2/1, Creature - Hound, any damage dealt to it is dealt to you. Tempest U)
4 Mogg Fanatic (R; 1/1, Creature - Goblin, sac to do 1 damage to a target. Tempest C)
4 Raging Goblin (R; 1/1, Creature - Goblin, Haste. Exodus/6th/7th C)
4 Lightning Bolt (R; Instant, do 3 damage to a target. A/B/U/4th C)
4 Goblin Grenade (R, Sacrifice a Goblin; Sorcery, deals 5 damage to a target, Fallen Empires C)
4 Chain Lightning (R; Sorcery, do 3 damage to a target. Controller of last thing to take damage may pay RR to do 3 damage to another target. Legends C)
4 Goblin Raider (1R; 2/2, Creature - Goblin, Goblin Raider can't block. Urza's Saga C)
3 Ironclaw Orcs (1R; 2/1, Creature - Orc, can't block any creature with power greater than 1. A/B/U/4th/5th C)
4 Mogg Flunkies (1R; 3/3, Creature - Goblin, can't attack or block unless another creature does as well. Stronghold C)
4 Goblin Patrol (R; 2/1, Creature - Goblin, Echo. Urza's Saga C)
1 Anarchy (see above)
20 Mountain

1cc: Jackal Pup, Mogg Fanatic, Raging Goblin, Lightning Bolt, Shock, Chain Lightning, Goblin Patrol
2cc: Goblin Raider, Ironclaw Orcs, Mogg Flunkies
4cc: Anarchy

Attack, attack, attack!!! Again, you want to do 20 dmage as soon as possible.

Bill "lrgetrout" Guerin
big_boy_02_@hotmail.com

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