Note: Don't play the Elephant until you've got a healthy
mana base. I see so many rookies drop the Rogue on turn 1.
The amount of tempo you lose will not equal the damage you
*may* inflict. If you have a Lion and an Elf in hand then
I'd advise playing the Elf. Second-turn drop three threats
instead of just swinging for 2. Certainly the deck can use
any extra mana you may get later in the game.
4x Blastoderm (Nemesis)
4x Symbol Status
2x Tangle Golem (Mirrodin)
Note: Symbol Status will net you at minimum about 5 tokens.
When play-testing I usually got about 7 out of my first one
in each game.
19 Forest (all different sets)
The deck plays like a basic stompy deck. Drop as many
threats as you can while pummeling away at the life points.
You should be fast enough to break through counters and big
enough to beat through weenie and sligh. You'll win the race
against burn. The only deck that can be as big and faster is
affinity with a great hand. But the deck does pack some hate
against that deck. Of course the power-house of the deck is
symbol status. As the game progresses, this card can put
your opponent on a one-turn clock.
Notes on the deck:
If you're up against affinity a lot then drop 2x Lions and
add 2x Naturalize. I don't think Fists of Ironwood is
efficient enough to run in this deck, although you might
like it. I know you get 2 1/1's but that just amounts to a
grizzly. To really make it work I feel you should be playing
higher toughness creatures. Golem is good, but Blastoderm
can't be targeted and most of the creatures are 2-power at
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