attempts to cast a game ending spell, and you have
no counters in hand. But, you hit him/her in the
head with a big stick, and say no. If only it where
this easy, right? Well, with this deck it is.
This deck is based around
Isochron Scepter, or the
stick, and using two CMC instants in order to
control the opponent. It is blue and white based,
with a splash of red, usually in the form of
Lightning Helix. The deck has two different
variations within the archetype: The
Draw Engine, or the
Thirst for Knowledge Draw
Engine. Some like Telling time due to the imprint
ability, some like Thirst for the Card Advantage. I
personally prefer Thirst. With
Chrome Mox, its quite
useful. Now, lets look at a sample list, and go from
there. Next to each non-land card, you can see a
short explanation on why it was included.
Other cards you may like to try out are Morning Tide
because of Ichorid and Tog, Fire/Ice over Lightning
Affinity: Game one the will probably win.
Chant is your best out here, because they just play
too many threats, and have ravager as well. Games 2
and three you should win. I would say this match up
is 60/40 in your favor.
Boros Deck Wins: Not on of your best match
ups. Helix on a stick, or chant are your best outs
here. They just play too much for you to counter.
But, if you can drop a stick on turn one, you should
be able to pull the win off. 50/50 seems to be about
Ichorid: You have few outs against this deck.
Helix on a stick will slow them down to the point
you can Cunning Wish for Brain freeze for the win.
Also, Chant is your other out here. One of Ichy’s
worst match ups, and its still only 60/40 in your
Tog: This match up is one of your worst I
think. The Therapies and Duresses, make this one
hard. So does the fact they can counter your
Scepters, and just go lethal before you can with
your Angels or Dragon. Its about 60/40 in their
CAL: This is probably your best match up.
They have Therapy, yes. But, they are combo based,
and just can’t seem to handle to many counters. They
have no outs against the lock. But, if they resolve
a Cranial Extraction, the game becomes more in their
favor. I would say, as would Oliver Ruel, that its
70/30 in your favor.
Heartbeat: Again, one of our better match
ups. If played correctly, you should be bale to win
with relative ease. Their main out for stalling for
time won’t help much, with burn on a stick. Watch
out for Boseju, and Mana Short though. 60/40, your
Tooth: Again, combo based decks should be
easier for you. This decks main threats are
Mindslaver and a
Darksteel Colossus. Wing Shards should
deal with oen, while counter magic should deal with
the other. 60/40 your favor.
Aggro Rock: Bad match up here. Fast beats,
with control, and hard to kill trolls make this is
pretty bad. They are just fast, and can produce
answer of their own. Its just hard when they hit you
once with a Specter, and hit you with specter and
Therapy twice in turn three. 30/70, in the other
Sorry about the delay guys, family issues and
standardized testing threw me off. You know how much
those things suck. Next week we take a look at
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