Pojo's Magic The Gathering news, tips, strategies and more!

Pojo's MTG
MTG Home
Message Board
News & Archives
Deck Garage
BMoor Dolf BeJoSe

Columnists
Paul's Perspective
Jeff Zandi
DeQuan Watson
Jordon Kronick
IQ
Aburame Shino
Rare Hunter
Tim Stoltzfus
WiCkEd
Judge Bill's Corner


Trading Card
Game

Card of the Day
Guide for Newbies
Decks to Beat
Featured Articles
Peasant Magic
Fan Tips
Tourney Reports


Other
Color Chart
Book Reviews
Online Play
MTG Links
Staff



120x90 Ad Space
For Rent!



Reject Rare's Zendikar: Part 1

Forlorn cries of pain and abandonment cry out from the confines of your binder, why have some seen unequaled glory why we must rot away in darkness, unused, unloved and unappreciated. Why are our brothers and sisters showered with praise, why do the God’s abandon us and let others victoriously shine?  We have value the cost of our powers is great but does that not make our power all the more formidable? Alas the masses cries out in opposition your casting cost is too high, your auras, you have no immediate impact on the board and you’re a waste of a rare slot. They decry our usefulness; they do not see the power we are able to bring to the kitchen table.

Our legion swells as those gifted by the God’s are able to wield our true power. Enough of the fancy introductions my name is Paul Wessendorf and this is my perspective.

 For this article I have decided to tackle the topic of reject rares of Zendikar and this editions gem is Arhcmage Ascension arguably the least played of the Ascension cycle but it holds tremendous power let’s see what we can do.

 The key to exploiting is obviously having a deck built to take advantage of its activation and triggers. I just happen to have one right here within the confines of my mind. First things first we need to draw multiple cards a turn easy enough, cards like Howling Mine and Font of Mythos give us the ability to activate our multiple draws per turn clause, combined with Teferi’s Puzzle box we can assuredly get our counters on Archmage Ascension and then be able to tutor for any combo piece in our decks. Speaking of combos I think the best approach to building this deck is to cram as many blue oriented combos into the deck as possible. To start off we need a card that can help fuel our combo shenanigans, Vedkalen Mastermind is the perfect bet for a single blue mana it can return any permanent to our hands. Now what to combine this with, Vedkalen Orrery allows us to play our non land spells at instant speed. Combine these cards with Jester’s Scepter we can mill the opponent for a five at a time with an artifact that cost 3 mana at instant speed and one to bounce and reset it. Continuing the trend we need protection for our other combos and a way to lockdown the opponent, combining the mastermind with Declaration of Naught while we have the orrery out makes us able to counter any spell an opponent plays for a mana investment.

As a way to insure we are in the game long enough to pull of these combo shenanigans, utilizing Academy Researcher, Fools Demise, and Life Chisel we can sacrifice the creature during our upkeep and trigger the life gain as well as Academy Researcher going back into play and triggering fools demise, loop for profit. Summoning station, Arcum Daggson and Intruder Alarm all play particularly well with Myr Servitor and Myr retriever allowing you to pump out tokens with Genesis Chamber and gain life with Scrapheap as well as fetching artifacts from your deck. The deck utilizes an insane amount of artifacts and card drawing, adding Fabricate will allow us to search for a particular artifact piece early, Quest for Ancient Secrets insures that we can return used or destroyed combo pieces and not deck our self. So putting everything together we have something that looks like the following.

Name

Qty

Sideboard

Edition

Rarity

Color

Type

Cost

P/T

Island (3)

16

 

CST

C

Lnd

Basic Land - Island

 

 

Island (4)

1

 

ON

C

Lnd

Basic Land - Island

 

 

Island (2)

4

 

ON

C

Lnd

Basic Land - Island

 

 

Scrapheap

1

 

UL

R

Art

Artifact

3

 

Intruder Alarm

1

 

8E

R

U

Enchantment

2U

 

Summoning Station

1

 

FD

R

Art

Artifact

7

 

Genesis Chamber

1

 

DS

U

Art

Artifact

2

 

Life Chisel

1

 

LG

U

Art

Artifact

4

 

Font of Mythos

2

 

CFX

R

Art

Artifact

4

 

Quest for Ancient Secrets

3

 

ZEN

U

U

Enchantment

U

 

Archmage Ascension

4

 

ZEN

R

U

Enchantment

2U

 

Declaration of Naught

1

 

MOR

R

U

Enchantment

UU

 

Howling Mine

4

 

A

R

Art

Artifact

2

 

Teferi's Puzzle Box

4

 

6E

R

Art

Artifact

4

 

Fabricate

4

 

HOP

U

U

Sorcery

2U

 

Jester's Scepter

1

 

CS

R

Art

Artifact

3

 

Fool's Demise

1

 

TSP

U

U

Enchantment - Aura

4U

 

Vedalken Orrery

1

 

FD

R

Art

Artifact

4

 

Academy Researchers

1

 

10E

U

U

Creature - Human Wizard

1UU

2/2

Vedalken Mastermind

2

 

10E

U

U

Creature - Vedalken Wizard

UU

1/2

Arcum Dagsson

1

 

CS

R

U

Legendary Creature - Human Artificer

3U

2/2

Myr Servitor

2

 

FD

C

Art

Artifact Creature - Myr

1

1/1

Myr Retriever

2

 

MR

U

Art

Artifact Creature - Myr

2

1/1

Aphetto Alchemist

1

 

ON

U

U

Creature - Human Wizard

1U

1/2

Lands: 21, Spells: 30, Crt: 9

60

0

 

 

 

 

 

 

Making decks utilizing underappreciated rare’s and giving players a glimpse of what possible combinations are capable of being assembled by rares’ people often overlook as powerful decks for casual games around the kitchen table. Join as next time as I continue to show reject rare’s of Zendikar and what can be done to build around them. I you have any questions, comments, or feedback be sure to send it to PlatinumFUBU5@hotmail.com.

 

Copyrightę 1998-2010 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.

 

Hit Counter