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Part 5 – Switching from YGO to MTG
by Rare Hunter 666
 

So, you heard that MTG is a cool game. And you are vet of YGO. Well, I made the switch, and you can too. A few things are very different. A few things are the same. This guide will give you a small list of Similarities to help make your transition to MTG as smooth as possible.

The Similarities
 

  • Some similarities are the basic win conditions (minus Exodia), Basic Deck Types, and the Stack. In YGO and MTG, you can win by decking out, or reducing your opponent’s life to zero.
  • The basic deck types are Beatdown, Combo, Control, and Deck out. CC decks exist, but in far less numbers, aided by the fact there are five colors, and no staples.
  • The Stack is like a chain, but after a spell or ability resolves on the stack, both players have a chance to place a new one on it. Just like in YGO, the Stack follows Last-In-First-Out (LIFO) order.
  • You can't do certain things on your opponent's turn, like activate Sorcery Cards (the MTG equivalent of a normal spell card in YGO).
  • Also, an instant is like a YGO trap card.
     
The Differences

  • The major difference is the fact that in MTG, you have a resource (Lands). Unlike in YGO, you can only do so much on a turn.
  • Another is Summoning Sickness, which means creatures may not attack or tap to activate its ability unless it has been under your control since the beginning of the turn. Haste waives this.
  • Also, there is no placing anything face down unless it is a creature with morph, a mechanic introduced in Onslaught, or unless the card says to (very rare).
  • Cards are generally cheaper ($$$), unless there are really new, and used a lot. Most go for under five USD. Also, there are lots of reprints, which keep values of cards down.

In conclusion, making the switch is not that hard, and if you use this guide for newbies, you should be ok, and ready to enjoy MTG for many years to come.

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