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Pojo's Magic The Gathering
Judge's Corner

New Oracle and Comprehensive Rules

 
First, a few items of business ...
 
Sorry for no column on last Thursday. I only had one question at the time, and figured it was rather pointless to write a column.
 
Second, there will be no tourney reports for June. I have to judge the tournaments.
 
Finally, A new Oracle and Comprehensive Rules have been released to cover the cards and mechanics from Fifth Dawn. You can download your copy at http://www.wizards.com/default.asp?x=dci/oracle
 
---
 
Q: Can you use a Circle of Protection to prevent damage from a multi color creature?
 
-David L.
 
A: Yes. A creature's colors are defined by the types of mana in it's mana cost. So if a creature costs 1WU, you can use either a CoP: White or a CoP: Blue to prevent its damage, since it is both white and blue.
 
---
 
Q: My question is over Winter Orb. It says you can only untap 1 land per turn, and that creatures and artifacts untap normally. If I have an artifact land do I untap them all?
 
-Zachariah F.
 
A: No. Artifact lands are lands, and thus fall under the untap rule of Winter Orb. (Winter Orb does not specify a limit on untapping other types of permanents - it does not mention them.)
 
Winter Orb
{2}
Artifact
As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.
 
---
 
Q: I have 2 untapped Plains, a Skyhunter Skirmisher and a Leonin Battlemage in play (my creatures have already a turn in play) and a Roar of the Kha in hand.
 
My opponent has a 4/4 flying creature into play, I decide to attack with the Skirmisher and I tap the Battlemage to give him +1/+1, then my opponent blocks with the 4/4. Can I play Roar of the Kha to give +1/+1 and in response play again the Battlemage's ability because it became untapped because I played Roar of the Kha?
 
-Juan H.
 
A: Not in that order, but the end effect is the same. You play Roar of the Kha, the Battlemage untaps due to its triggered ability, then you tap it before Roar of the Kha resolves.
 
---
 
Q: If I have some random untapped land in play, and I announce my spell that I casting (say Broodstar with only artifact in play) and then when it comes time to play mana abilities, one of the ones I use is Chromatic Sphere to generate , say, a blue mana and to draw a card. But, my question is, what happens in this situation (and generally) if I do not have enough mana to play the spell? Would the game "go back in time", or can I not announce/play a spell I do not have enough mana for? What would happen in a situation where Chromatic Sphere's mana ability was used?
 
A: (Yes, this is how I received the email. I think I have enough information to answer the question though.)
 
Rule 422.1 covers this situation perfectly:
 
422.1 If a player realizes that he or she can’t legally take an action after starting to do so, the entire action is reversed and any payments already made are canceled. No abilities trigger and no effects apply as a result of an undone action. If the action was playing a spell, the spell returns to the zone it came from. The player may also reverse any legal mana abilities played while making the illegal play, unless mana from them or from any triggered mana abilities they triggered was spent on another mana ability that wasn’t reversed. Players may not reverse actions that moved cards to a library or from a library to any zone other than the stack. Players may not reverse actions that involved a random choice or random zone change.
 
This means that if a spell is announced, and you can't pay for it, your lands untap and it goes back to your hand.
 
The last sentence covers the Chromatic Sphere situation - a card changed zones, so the Chromatic Sphere stays sacrificed, and you have whatever mana you got from it. (The land used to activate Chromatic Sphere also stays tapped.)
 
[I realize that it happens differently in Magic Online - this is because they don't show you the card before the spell is fully announced - thus, they can reverse the Chromatic Sphere's ability. But in paper, you draw the card and see it, making it impossible to reverse.]
 
---
 

Q: If a creature with first strike is assigning combat damage, do I get priority again to play spells or abilities before the second combat damage stacks?
 

-B Music
 
A: Yes. The first strike damage step is exactly the same as the normal damage step. Players don't move to the next phase or step until both players pass on an empty stack, which means first strike damage has to resolve and both players have to pass before it moves to normal damage.
 
---
 
Tournament Report - FNM - Diamond Bar, CA - Top 8
 
The decklist is the same as 3 weeks ago ...
 
RAffinity
 
2 Blinkmoth Nexus
3 Glimmervoid
4 Seat of the Synod
4 Great Furnace
4 Vault of Whispers
4 Ornithopter
4 Disciple of the Vault
4 Myr Enforcer
4 Frogmite
4 Arcbound Ravager
4 Arcbound Worker
4 Thoughtcast
3 Mana Leak
4 Skullclamp
4 Pyrite Spellbomb
4 Shrapnel Blast
 
Sideboard:
 
4 Shatter
4 Seething Song
4 Pyroclasm
3 Furnace Dragon
 
Round 1 - Ryan L. - Brain Freeze Mill
 
Game 1 - He gets a slow start, and I come out quickly with multiple Enforcers. I forget the Disciple of the Vault's ability a couple of times when I sac artifacts to Ravager, but finishing him off is no problem.
 
Sideboard: In: 4 Shatter. Out: 2 Thoughtcast, 1 Pyrite Spellbomb, 1 Shrapnel Blast.
 
Game 2 - He gets an early Boomerang on Isochron Scepter, but as I got information out of him that he had no Wraths in the deck, I go all out, playing a Ravager. He Wheels and Deals me, I shrapnel blast him to 9 and go in with Ravager and friend. He Holy Days, and I go all in to kill him with the Ravager + Disciple, since he is tapped out.
 
Games: 2-0, Matches: 1-0
 
Round 2 - Alex V. - B/G Death Cloud
 
Game 1 - I have the kill with Disciple in hand, but I don't draw a black mana. He Death Clouds me out of the game.
 
Sideboard: Nothing.
 
Game 2 - He has multiple Oxidizes and Smothers, and I push a little hard with a Ravager. When he Death Clouds for 1, it clears my board, and I scoop.
 
Games: 2-2, Matches: 1-1
 
Round 3 - Bryant M. - Zombies
 
Game 1 - he gets the quick beats out, ending in a Husk. I run out of blockers and have to scoop.
 
Sideboard: In: 4 Pyroclasm. Out: 3 Mana Leak, 1 Shrapnel Blast.
 
Game 2 - I get double Skullclamp and triple Enforcer. He plays Disciple himself and gets me to 5, but that's as low as I go.
 
Sideboard: In: 3 Mana Leak. Out: 2 Pyrite Spellbomb, 1 Ornithopter.
 
Game 3 - I get a quick attack in, and take him down to 12. Shrapnel Blast and another couple attacks finish him off.
 
Games: 4-3, Matches: 2-1
 
Round 4 - Don B. - RG Beasts/LD
 
Game 1 - I get double Clamp, double Enforcer, Ravager, and Disciple. He gets slightly mana screwed, and I roll over him.
 
Sideboard: Nothing.
 
Game 2 - Don suffers mana problems again, and Disciple and Ravager take care of business.
 
Games: 6-3, Matches: 3-1
 
Top 8 - Aaron - Big Red
 
Game 1 - He has multiple artifact removal, and one Molten Rain, and clears my board. I can do nothing as Arc Slogger runs over me.
 
Sideboard: Nothing.
 
Game 2 - Although I do a few more damage this time, he has sideboarded even more artifact removal, and I can do nothing.
 
Games: 6-5, Matches: 3-2
 
After the game, he starts chirping about how he can't believe he won, and how this is the first affinity deck he beat. Well, you must be a really bad player then, as a deck that runs at least 12 main deck artifact removal and at least 16 after sideboarding, with land destruction, should roll affinity every time.
 
I have to leave before I get too pissed off.
 
See you Friday.
 
Bill Guerin
DCI Level 2 Judge.

 

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