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Pojo's Magic The Gathering
Judge's Corner

More Answers

Short Answers:

-502.18a Cycling is an activated ability that functions only while the card with cycling is in a player’s hand. The phrase “Cycling [cost]” means “[Cost], Discard this card from your hand: Draw a card.”

-If the card is not in the Hand Zone, you can not cycle it.

-Force of Will

{3}{U}{U}

Instant

You may pay 1 life and remove a blue card in your hand from the game rather than pay Force of Will's mana cost.

Counter target spell.

-You must remove a card that is in your Hand Zone to fulfill the alternate cost of Force of Will. If it is not in the Hand Zone, you can't use it to pay Force of Will's alternate cost.

-Cards that are on top of your library (Future Sight) or in your graveyard are not in your Hand Zone. They are in the Library and Graveyard zones respectively.

-If your opponent has 10 or more poison counters AT ANY TIME, you IMMEDIATELY win the game.

-Decimate

{2}{R}{G}

Sorcery

Destroy target artifact, target creature, target enchantment, and target land.

-You must target a land, an enchantment, an artifact, and a creature to play Decimate. If one of those 4 is missing from the board, you can't play Decimate. You may target your own permanents.

-Recoil (casting cost: 1UB) is both black and blue. Therefore, its cost will be reduced by Nightscape Familiar, as it is a blue spell.

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Q: When do you have to pay for Lightning Rift's ability?

-Josh L.

A: You pay for Lightning Rift's ability when it resolves. It is not a cost (before a colon).

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Q: When playing Null Chamber, do you name a specific card, like Taunting Elf, or a type of card, like Creature-Elf or Enchant Creatures.

-Colin

A: Null Chamber

{3}{W}

Enchant World

As Null Chamber comes into play, you and an opponent each name a card other than a basic land card.

The named cards can't be played.

To name a card means to choose a card name, not a card type.

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Q: If you have two Land taxes out, during your upkeep can you search your library for up to 6 basic land cards?

-Jason S.

A: Yes. Each triggers separately.

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Q: Does Ambush Commander's ability (Forests are elves in addition to being lands) go for both land cards and mana, too?

-Confused

A: Ambush Commander

{3}{G}{G}

Creature -- Elf

2/2

Forests you control are 1/1 green Elf creatures that are still lands.

{1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.

A "Forest" is a card with the subtype Forest. So it will only affect CARDS.

---

Q: If I attack with a creature and my opponent blocks, can I destroy the blocking with an instant such as Terror and still have my creature assign damage to my opponent, or does my creature still count as blocked?

-Jim W.

A: No. The creature is still blocked. Since it has no blockers, it will assign no combat damage. (Except if it has trample.)

310.2c A blocked creature will assign combat damage, divided as its controller chooses, to the creatures blocking it. If no creatures are currently blocking it (if, for example, they were destroyed or removed from combat), it will assign no combat damage.

---

Tournament Report - 8th Edition Global Celebration Tournament - Diamond Bar, CA

We end up having 66 players, which means 7 rounds of Swiss with a cut to top 8 draft.

I help the tournament get started, and we get our cards to register. My cards that I registered were a complete pile of trash. An 0-7 pile of trash. Luckily, I didn't get them back.

These are the cards I got back instead:

White:

Aven Cloudchaser

Diving Griffin

Healing Salve

Master Decoy

Redeem

Sacred Nectar

Seasoned Marshal

Standing Troops

Suntail Hawk

Tundra Wolves

Venerable Monk

Blue:

Catalog

Coastal Hornclaw

Daring Apprentice

Flash Counter

Flight

Horned

Turtle

Invisibility

Merchant of Secrets

Sea Monster

Steal Artifact

Twiddle

Unsummon

Wind Drake

Black:

Ambition's Cost

Dark Banishing

Dusk Imp

Execute

Fallen Angel

Fear

Gravedigger

Maggot Carrier

Mind Rot

Nausea

Plague Wind

Ravenous Rats

Serpent Warrior

Slay

Unholy Strength

Red:

Cinder Wall

Demolish

Flashfires

Goblin Chariot

Lightning Elemental

Orcish Spy

Panic Attack

Pyrotechnics

Raging Goblin

Sabertooth Tiger

Shock

Sizzle

Volcanic Hammer

Green:

Elvish Pioneer

Giant Growth

Living Terrain

Lone Wolf

Lure

Monstrous Growth

Nantuko Disciple

Naturalize

Norwood Ranger

Primeval Force

Rampant Growth

Spined Wurm

Trained Armodon

Wing Snare

Artifacts:

Brass Herald

Patagia Golem

Rod of Ruin

Non-basic land:

Coastal Tower

I liked the card pool at the time, and looking back at it now, it is just amazing and deep. I had an almost immediate build with it. Try your hand out at this, and you can compare to my build ...

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(Obligatory Thinking Space)

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My deck:

Ambition's Cost

Dark Banishing

Dusk Imp

Fallen Angel

Gravedigger

Plague Wind

Serpent Warrior

Goblin Chariot

Lightning Elemental

Pyrotechnics

Sabertooth Tiger

Shock

Volcanic Hammer

Lone Wolf

Lure

Nantuko Disciple

Norwood Ranger

Primeval Force

Rampant Growth

Spined Wurm

Trained Armodon

Patagia Golem

Rod of Ruin

7 Forest

6 Swamp

5 Mountain

The chance of having mana problems is very real with this deck, as I had problems drawing Mountains 3 different games, and actually couldn’t find a Forest after I played a Primeval Shambler once.

I would have rather left out the Lure, looking back at this pool, and probably put the Naturalize in. Most of my opponents had at least one problem artifact or enchantment for me.

I know, it's 41 cards. That's a trademark of any of my sealed decks. I can almost never cut the 41st card.

Well, on to the tournament:

Round 1 - James M. - B/w

Game 1 - He wins the roll and comes out hard. I get a couple of blockers down, and he gets me down to 5 life before I stabilize the board. I drop my Primeval Force, and start attacking with just it. He's cast Sacred Nectar, Peach Garden Oath, and Venerable Monk, so I end up having to do 36 to him. On his last turn, he Alpha strikes, leaving back a blocker. I block everything, taking no damage, Banish the blocker, and Alpha strike back. He doesn't have the Holy Day, and we are on to game 2.

Sideboard: In: Execute (for his Intrepid Hero). Out: Rampant Growth.

Game 2 - His life gain shows up again, but so does my Rod of Ruin this time, I stabilize rather early, and take my time in taking him out. This game was more of a blowout than the last one.

Games: 2-0, Matches: 1-0

Round 2 - Matthew L. - G/W/r (for Obliterate)

Game 1 - He wins the coin flip, and goes first. Naturalize would have been nice here, as he puts out a Fodder Cannon and completely rules the board for a while. I just keep laying creatures though, and he runs out. Removal shows up, and I take the win.

Sideboard: In: Execute, Slay, Demolish, Naturalize, Mountain. Out: Forest, Rampant Growth, Norwood Ranger, Dusk Imp, Lure.

Game 2 - He goes first again. He got out an artifact the I Demolished. I don't remember if it was the Cannon, although I though I remember it being something else. We get into a stalemate, I get to 9 mana, cast Plague Wind, and smash face. He shows me the Obliterate in his hand, needing a second Mountain to cast it.

Games: 4-0, Matches: 2-0

Round 3 - James Fowler - R/B

Game 1 - I win the roll, and choose to go first. I keep a hand with 4 land, and end up drawing 10 more in the next 11 turns. He runs me over.

Sideboard: Nothing.

Game 2 - I go first again. He lays a Bog Wraith and Severed Legion. I have the Golem down, but forget artifact creatures can block creatures with fear. I am at 6 life, and facing those 2 creatures down, I try to think what will save me. I mention Plague Wind, flip the top card off my deck ...

and it was Plague Wind! I start serving, he takes out one of my creatures. I get him down to 5, with a Rod of Ruin on the board, having just drawn a Pyrotechnics, with enough mana to use both. I just say go, thinking I can't kill him this turn. He draws Shock. I was at 2.

Games: 4-2, Matches: 2-1

Well, there's my loss. I now have to go 3-0 to make top 8 (with a draw in the final round).

Round 4 - Ron R. - U/B/w

Game 1 - I win the roll, 9-7, and play first. He mulligans. He gets a somewhat fast start, and I stabilize. Then he draws and plays Bribery.

He takes my Fallen Angel, and proceeds to smash me in the face with it. I try to keep his board clear so I can use the Volcanic Hammer in my hand to kill it, but he keeps laying creatures, and it's on to game 2.

Sideboard: In: Nausea (he had a lot of 1/1s), Wing Snare (some fliers too - this wasn't just for a Bribed Angel), Mountain. Out: Forest, Lure, Rampant Growth.

Game 2 - I take note of how well I've done playing first (0-3), and how well I've done drawing first (4-0), and choose to draw first. He fails to draw an Island, and I just run him over.

Game 3 - He chooses to draw first (d'oh!). He manages to bounce my Serpent Warrior, so I take 6. I get the Rod of Ruin down, and proceed to run him over.

Games: 6-3, Matches: 3-1

Round 5 - James C. - R/G

Game 1 - I win the roll, and choose to draw first. He seems to have a lot of suboptimal cards in his deck, as I have myself getting Sizzled early on. I only get attacked for 2, and I just take the offensive early and often.

Sideboard: In: Mountain, Slay. Out: Forest, Rampant Growth

Game 2 - He chooses to go first, and gets me down in life early. I start to get through for 2, and he drops Seismic Assault. It finishes me off. (I also believe this was the game I failed to draw the Forests after the Primeval Force.)

Sideboard: In: Forest, Naturalize. Out: Mountain, Lure.

Game 3 - He gets mana screwed. It wasn't close, as I just had a bunch of removal for the creatures he did play.

Games: 8-4, Matches: 4-1.

Turns out James was missing a Rhos from his deck, as he was at the judge's station asking what to do about it. He took a game loss for it, lost his next match, and won his last to end up at 4-3.

Round 6 - Joey R. - R/U

This is one of the better local players. It's a win and you're in situation for the top 8.

Game 1 - He wins the roll, and chooses to draw first. I mulligan a hand of 6 lands, and keep my six card hand. He gets out a lot of creatures, and Uses Remove Soul, Mana Leak, and finally Rewind to counter 3 of my creatures. I have the Plague Wind in hand though, and cast it once I get to 9 mana. He drops a Mahomet Djinni, but I run him over.

Sideboard: In: Wing Snare (for the Moti). Out: Rampant Growth.

Game 2 - He draws first. He ramps up perfectly to the Moti at 6 mana, and drops Aladdin's Ring at 8 mana. I just scoop it up, as I have no pressure on him.

Sideboard: In: Naturalize, Demolish. Out: Lure, Norwood Ranger.

Before game 3, I offer a split of winner gives one pack to the loser, so the loser has a complete draft set (Top 8 get at least 5 packs, 9-16 get 2). He accepts.

Game 3 - I draw first. He has his Mana Leak and Remove Soul, but no second Island. I Gravedigger my Lightning Elemental, and Wing Snare his freshly cast Moti (and fail to drop the Elemental) as I swing in for the win.

Games: 10-5, Matches: 5-1

Round 7 - Sam London - Intentional Draw.

Games: 10-5, Matches: 5-1-1

Top 8 draft:

I end up as the 3 seed, and the table gets seated incorrectly, so I'm being fed by the top seed, and feeding the 4th seed. I go into this draft wanting to force W/R. I get the White early, and it is plentiful. I am between red and black for the second color, and after the first few picks of the second pack, I see NO white. Turns out the guy 2 to my left (Matthew L., my second round opponent) was white also.

I pick up a couple of Orcish Artillery, and an Anaba Shaman, and end up getting my red that I wanted too.

My deck for the top 8:

Angel of Mercy

2x Angelic Page

Aven Cloudchaser

Aven Flock

Circle of Protection: Red

Demystify

Holy Day

2x Master Decoy

Pacifism

Razorfoot Griffin

Seasoned Marshal

Staunch Defenders

2x Suntail Hawk

Anaba Shaman

Lava Axe

Lightning Elemental

2x Orcish Artillery

Panic Attack

Ridgeline Racer

11 Plains

6 Mountain

Other W/R cards in sideboard:

2x Honor Guard

Sword Dancer

Tundra Wolves

Venerable Monk

Balduvian Barbarians

Flashfires

Shatter

Quarterfinals: David S. - B/U

Game 1 - He wins the flip, and chooses to play first. He gets out a Western Paladin turn 4, along with a late Fodder Cannon. I have no chance, as he slowly demolishes my white creatures, then me.

Sideboard: In: Shatter. Out: Holy Day.

Game 2 - Turn 2 CoP: Red, turn 3 and 5 Orcish Artillery, turn 4 Anaba Shaman. Not even his Dehydration could save him. I eventually Axe him out.

Game 3 - I mulligan a hand of no land. I get the Orcish Artillery, and use it to keep the board clean. Unfortunately, he gets the Western Paladin before too long, and takes out my team before he attacks with it and loses it. However, with most of my army gone, it is too late for a comeback, and I have no more life to feed the Artillery.

Final Games: 11-7, Matches: 5-2-1

David ends up taking out Matthew, who was also white, before splitting with Scott in the finals and then losing.

See you Monday.

Bill Guerin

DCI Level 2 Judge

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