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Pojo's Magic The Gathering
Judge's Corner

Where Can You Get the Rules?

Q: I need to know, where on the net is the comprehensive rulebook? I found it once and haven't been able to find it since.

If any thing you should tell Scott and Bill to put up a comprehensive rulebook on Pojo.com, it might help, and you
might get fewer questions. If that's a good or bad thing, I don't know.

-Dustin

PS Is there a site out there that you know of that just gives out the beginning rules? I ask only because I have a friend that has some cards but doesn't know how to play, so I figured I would do a favor for him and find some baby rule steps.

A: The one bad thing about putting up a comprehensive rulebook on Pojo.com would be remembering to update it when Wizards put out a new rulebook. <ed note: I have a hard time keeping the site updating right now. This would probably break us. -Scott> So I'll just give the links to the major references I use here:

7th Edition homepage: http://www.wizards.com/magic/advanced/7e/welcome.asp. This page has the 7th Edition rulebook, as well as other resources for the beginning player. A good starting point.

Rules page: http://www.wizards.com/default.asp?x=magic/rules/tourneyplayer. This has links to the Comprehensive Rulebook and the Oracle card reference (which lists all of the cards' wording under the current rules), as well as Rules Team Rulings (clarifying rules aspects of cards), the DCI tournament floor rules, and Prerelease FAQ's.

Judge List Archives: http://oracle.wizards.com/archives/dcijudge-l.html. This is an archive of all the questions asked to the DCIJUDGE-L mailing list. Posting access is limited to Certified DCI judges, but anybody can read the archives. The current official sources of answers are Dave Delaney, Rune Horvik, Paul Barclay, Jeff Donais, and Jeff Jordan. Take any other person's answers with a large grain of salt. (Past official answer sources include Michael Feuell, Dan Gray, and Beth Moursund.)

http://www.crystalkeep.com/magic/rules/index.html: This is a collection of past rulings, compiled by Steven D'Angelo. A good place to look if you are wondering about a specific card.

---

Q: My friend has a Vampiric Dragon and I have a Serra Angel that has Strength of Isolation attached to her.

My friend attacks with Vampiric Dragon and I block with this particular Serra Angel. Does my Angel take damage?

A: Let's look at the definition of Protection from [quality]:

502.7b A permanent with protection can't be targeted by spells with the stated quality, can't be targeted by abilities from a source with the stated quality, and can't be enchanted by enchantments that have the stated quality. Such enchantments enchanting the permanent with protection will be put into their owners' graveyards as a state-based effect. In addition, any damage that would be dealt to it from sources having that quality is prevented. If it attacks, it can't be blocked by creatures having that quality.

So no, the Serra Angel won't take damage.

---

Q: If my Angel attacks, can the Dragon block her?

A: No. See above.

---

Q: Can Vampiric Dragon use his special ability on that Serra Angel?

A: Again, no. See above.

---

Q: What color is the Vampiric Dragon (and, by extension, his ability)? Is it Red or is it both Red & Black.... or is it Gold?

-JJ

A: 203.2. A card is the color or colors of the mana symbols in its mana cost, regardless of the color of its border. For example, a card with a mana cost of 2W is white, and one with a mana cost of 2WB is both white and black. Cards with no colored mana symbols in their mana costs are colorless. Cards with more than one of the five colored mana symbols in their mana costs are multicolored. Multicolored cards are printed with a gold frame, but this is not a requirement for a card to be multicolored.

So since Vampiric Dragon's mana cost is 6BR, Vampiric Dragon is red and black.

---

Q: Right now on the Type II deck discussion board there is a rather heated argument on whether or not a card cast for it's Madness cost will trigger Megrim. I attempted to do research and found these rules:

Discard
A player discards a card by putting a card from his or her hand into his or her graveyard.

502.24a Madness is a keyword that represents two abilities. The first is a static ability that functions while the card with madness is in a player's hand. The second is a triggered ability that functions when the first ability is applied. The phrase "Madness [cost]" means "If a player would discard this card from his or her hand, that player discards it, but may remove it from the game instead of putting it into his or her graveyard"…

It seems to me that Madness' rules text states that the card is still discarded, but the definition of discard is that it goes from a player's hand to the graveyard. Does Megrim trigger?

A: Madness puts a replacement ability that modifies the discarding of a card with madness. It replaces the putting of a discarded card in the graveyard with discarding it to the removed from game zone. Note, however, that madness' definition still says you are discarding the card. Therefore, Megrim will trigger. (See section 419, Replacement and Prevention Effects, for more detailed rules.)

---

Q: I believe I found a loophole allowing for infinite turns, however I'm not entirely sure. The 2 cards involved are Wormfang Manta (Judgment) and Vanishing (Visions)

Wormfang Manta
5UU Creature - Nightmare Beast
Flying
When ~this~ comes into play, you skip your next turn.
When ~this~ leaves play, you take an extra turn after this one.
6/1

Vanishing
{U}
Enchant Creature
{U}{U}: Enchanted creature phases out.

A: I need to stop right here for a second. Judgment is not out yet, and although the method by which Judgment card text has gotten out to the public would seem to indicate that the card wording is reliable, we won't really know if it is or not until we see the cards. So, I need to make the following rule:

Whenever you want to ask about a card that has not yet been officially released, you are to provide me with what you believe is the card text (which Alex did here). I will answer the question based on that specific card text you give me. You must realize, however, that if the card wording is different, even in the slightest, that it may change the actual interaction of the cards. Also, there may be a new ruling in the FAQ for the set that may overrule the current template of rules.

I do not receive the card wordings or the FAQ any quicker than you do, so I don't even know what the FAQ says. I just put that caveat in there in case there is a ruling in the FAQ that would overrule what ruling I would give prior to seeing it.

---

Q: Couldn't a player phase out Wormfang Manta every turn and gain an extra turn do to phasing's odd come into play and leaves play rules?

-Alex Moser

A: Yes. However, if you cast both Wormfang Manta and Vanishing on the same turn and phase out the Manta right then, your opponent will get one last turn (since you skip the extra turn that it generates).

---

Q: If my friend attacks with a Wayward Angel and gives it protection from white with a Mother of Runes can I still prevent 4 damage with a Master Healer?

-gregone519

A: Master Healer
{4}{W}
Creature -- Cleric
1/4
{T}: Prevent the next 4 damage that would be dealt to target creature or player this turn.

The only thing Master Healer targets is the player or creature that is getting damage prevented. So yes, you can prevent 4 damage from a Wayward Angel with a Master Healer.

Side note: Most cards that prevent damage don't target the source of the damage, so it wouldn't matter if the creature dealing damage has protection or is untargetable.

---

Q: If I play a Corrupt with 6 swamps in play targeting a 3/3 Call Of The Herd token, after resolution, do I gain 3 or 6 life?

-tom kok

A: You gain 6 life. Corrupt does not limit the amount of life gain to the toughness of the creature. Since Corrupt deals 6 damage to the token, you will gain 6 life.

---

Q: Could I attack with a Fallen Angel and two Ichorid and then let the Ichorid assign their combat damage then sacrifice them to power up the Fallen Angel?

My opponent tried to do this but I said that damage goes on the stack simultaneously.

-Fred

A: Once damage is put on the stack, increasing the power of a creature will not make it deal more damage. So you will only take the 9 damage that was put on the stack (assuming the Angel or Ichorids weren't pumped up already).

---

Q: my opponent plays the griffin "king" (something Gold Feathers) and the card says *something* Gold Feathers counts as a griffin, all griffins get +1/+1.

A: OLD WORDING ALERT!! The card you are talking about is Zuberi, Golden Feather, and its current wording is as follows:

Zuberi, Golden Feather
{4}{W}
Creature -- Griffin Legend
3/3
Flying
All other Griffins get +1/+1.

---

Q: My opponent says that Gold Feathers gets +1/+1, and I say that it wouldn't apply to him.

A: As you see by the current wording, Zuberi doesn't give himself the bonus.

---

Q: I play Engineered Plague, and pick the type legends, My opponent says that this is not a legal type. What is the ruling?

A: Legend is a creature type, and therefore can be picked for Engineered Plague.

---

Q: I block my opponent's 4/4 creature with my Sengir Vampire (currently at 4/4). Both 4/4's have 4 damage. I say that my Sengir's ability kicks and it would live (as it would be a 5/5 with 4 damage). But, my opponent states that the ability doesn't occur until the stack resolves and that the Vampire would be dead by then. Who's right?

-Xander

A: Sengir Vampire's ability is a triggered ability, and is put on the stack after damage is dealt. Since the Sengir has 4 damage on it in the above example, and has 4 toughness, it is put into the graveyard before the +1/+1 counters are put on it.

---

Q: Hi! My friend was wondering about a combo that could possibly give him infinite life in Standard.

A: First off, there is no such thing as "infinity" in Magic. Use "unbounded" or "arbitrarily large" instead.

This is because for a player-controlled loop, once you demonstrate the loop, you pick a number of times the loop will happen. If your opponent can't or doesn't wish to interrupt anywhere in there, the loop happens that many times.

---

Q: The situation is like this:

He has a Transcendence and a Martyr's Tomb in play, as well as a Disenchant in his hand. He has any amount of life under 20.

He activates the Martyr's Tomb, paying two life each time. Then, before he can gain the four life for each time he activated the Tomb, he destroys the Transcendence with the Disenchant in his hand. He says that he would be able to gain unlimited life as he is able to activate the Tomb and gain as much life as possible and not die of going over twenty life.

I say that this would not work because the activation cost (paying two life) does not go on the stack, and that he would die from going over twenty life way before he could even play the disenchant.

-V

A: He will be able to get to any amount of life he chooses (if you don't have a way to break up the process). <ed note:  I just showed how this worked to my wife.  This has to be one of the most ridiculous combos I have ever seen....god I love it!  Take two worthless cards and turn it into something retardedly good.  ROFL!  -Scott>

First of all, you can not pay life that you do not have. So if you only have 1 life, you can not pay a cost of 2 life, as you do not have 2 life to pay.

Secondly, you are correct that the payment of life does not go on the stack, but the trigger created by Transcendence (for losing the life does).

I'll walk you through the process. He must have at least 2 life but no greater than 19 life when this process starts. If he has less than 2 life, he will need to tap mana, let the phase end, and take mana burn to trigger Transcendence to get to 2 life so he can make the first payment. (Or make himself lose life some other way to get to 2-19 life.)

He will need to use process A until he gets to 18-19 life, then use process B afterwards.

Process A:
-Activate Martyr's Tomb, paying 2 life.
-This triggers Transcendence, putting a life gain of 4 on the stack.
-Both players pass, and he gains 4 life.

Process B:
-He puts 8 activations of Martyr's Tomb on the stack, each activation in response to the one previous to it.
-8 triggers of "(he) gains 4 life" go on the stack.
-*
-Repeat the following process 4 times:
--Both players pass.
--The top trigger on the stack resolves, and he gains 4 life.
-With the 16 life just gained from Transcendence, he activates Martyr's Tomb 8 more times.
-8 triggers of "(he) gains 4 life" go on the stack.
-Opponent may choose to go to * (above). If he does not (because he thinks he has enough life), continue on below.

(At this point, a judge would step in and say, "OK, you've demonstrated the loop."

The judge would then turn to you, and ask, "Do you wish to break the loop at any point?"

Assuming you say no, he would then turn back to your opponent and say, "You are at 18-19 life [whatever he started Process B with], how many triggers are on the stack?" Your opponent would name a number, and then he would continue below.)

-Opponent plays Disenchant, targeting Transcendence.
-Both players pass.
-Disenchant resolves, removing Transcendence from the board.
-Resolve the remaining triggers on the stack, with him gaining 4 life for each trigger.

Hope this helps.

-Bill Guerin
PojoMagicJudge@hotmail.com
DCI Level 2 judge

 

 

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