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Pojo's Magic The Gathering
Judge's Corner

Mantra #6

Well, it’s time for mantra #6. I try to only use mantras when a question gets asked repeatedly, in a short period of time. And, when one of the editors asks me effectively the same thing, it makes it even more needed.

Mantra #6: Play (as in playing a spell) = Cast.

Simple, right? I know I’m going to get blasted by someone saying, effectively, “There’s no such thing as casting a spell anymore.” But, like bury, cast is a term that is sorely missed by most of the Magic population that remembers it being used.

This also helps differentiate between “playing a creature,” and “putting a creature into play.”

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Short Answers:

-I won’t answer any questions about cards like Splendid Genesis.

-Neither will I answer any questions about Legions, until the FAQ comes out.(This will be approximately January 22.)

-When your opponent casts Molten Influence on your spell, you can either take 4 damage, or the spell is countered.

-Effects from enchantments only last as long as the enchantment is on the creature.

-Lands, like other permanents, only untap (by themselves) during their controller’s untap step.

-A token in a zone other than the in play zone ceases to exist. (This is a state based effect.)

-Tokens can be moved to a zone other than the in play zone, they just disappear when they get there.

-Lobotomy doesn’t remove any card in play. Read the card.

-A creature can’t regenerate from having less than one toughness.

-Cards are played by their current Oracle wording in tournaments.

-A permanent not in play is just a card. For example, a creature not in play is a creature card. An artifact not in play is an artifact card. (And so on.)

-There are many ways to make unbounded mana with Wirewood Lodge. I’m not going to comment on any of them.

-Abilities of creatures only exist in the in play zone (unless the card says otherwise, or unless the ability will only work from a zone other than the in play zone). To answer the specific question, a creature with protection from black can be Reanimated.

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Full Answers:

Q: I try to cast a Forsaken Waste into play, but my opponent counters it. Does she take five damage or does it have to be in play to have that effect?

-drago

A: It has to be in play.

---

Q: I needed two Birds of Paradise for my deck, but I only had one with a normal back. (The other was from World Champions) My Sleeves have black backs and they make it impossible to see the back of the card, can I add the World Champion Birds to my type II deck?

-Jonathan

A: No. All cards must have the normal card back.

---

Q: When does damage go onto the stack in combat?

A: At the beginning of the combat damage step.

---

Q: When is damage dealt?

A: When the damage assignment pseudospell resolves.

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Q: I'm guessing that I can do instant speed things in between these two points in time. Is that correct?

A: Yes.

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Q: Can I remove a creature from combat (Repulse, Astral Slide, Anurid Brushhopper, ...) and still have it deal its damage?

A: If it has already assigned its damage, yes

Q: Where can I get a copy of the rules book?

-Matthew D. Wood

A: http://www.wizards.com/dci/oracle/MagicCompRules_100702.txt

---

Tournament Report - FNM - 10 Jan 2003

Well, I was deciding between 2 decks for the night. Originally, I was going to build Slide, splashing blue for Complicate and Circular Logic, but found I had no Flooded Strands, so I took both Tog and W/R Slide, and ended up playing one game while I ate dinner. Slide won, so...

Slide

4 Akroma’s Blessing

4 Astral Slide

2 Aura Extraction

2 Burning Wish

2 Exalted Angel

2 Lay Waste

4 Lightning Rift

1 Millstone

4 Renewed Faith

4 Slice and Dice

2 Starstorm

2 Teroh’s Faithful

3 Wrath of God

4 Forgotten Cave

7 Mountain

7 Plains

4 Secluded Steppe

1 Windswept Heath

1 Wooded Foothills

Sideboard:

2 Aegis of Honor

1 Auramancer

3 Circle of Protection: Green

2 Cleansing Meditation

1 Lay Waste

1 Lightning Surge

2 Morningtide

1 Pillage

1 Pyroclasm

1 Wrath of God

(The Millstone is there for the mirror match.)

Round 1 - Josue - Tog

Josue and I drew in round 5 last week and split for first/second. He, along with everyone else, is expecting me to play Tog.

Game 1 - I win the roll, 14-3, and play. I drop a mountain, and Josue is taken aback. He’s thinking Sligh, until I cycle Aura Extraction on my third turn with 2 mountains out and no more land in hand. I miss the land drop that turn, and don’t get a white source (a Steppe) until two turns later. By that time, he has a Shadowmage Infiltrator out on the board, and has plenty of countermagic for whatever I try to play. He drop a Tog turn 8, and gets the Read the Runes kill turn 12, after I hit a land pocket.

Sideboard: In: Lightning Surge, 2 Morningtide, Wrath of God. Out: 2 Burning Wish, 2 Aura Extraction.

Game 2 - I play first again. This time, it’s nothing but white sources (2 plains and a Steppe) for the first few turns, and he again has full control by the time I can do anything.

Games - 0-2, Matches 0-1.

Round 2 - April - Mono Green

Game 1 - She wins the roll, 12-2, and plays. By turn 5, I have 2 Lightning Rift and 2 Astral Slide on the board. She is mana flooded, and gains life through a Wooden Sphere and Stream of Life to keep herself around 20 for a while. She then drops Nature’s Revolt (All lands are 2/2 creatures). I kill off a few of her lands with the Rifts, and then draw Starstorm. With Exalted Angel and Teroh’s Faithful already on the board, I decide to cast Armageddon and Starstorm for 2. Angel and Faithful finish the job soon thereafter.

Sideboard: In: 3 Circle of Protection: Green. Out: 2 Lay Waste, 1 Millstone.

Game 2 - She gets out an early Wellwisher, but I get out an early CoP. I cast either Starstorm or Wrath to clear the board (I don’t remember which), and start sliding out a Faithful to gain life. Very quickly, I again have 2 Slide and 2 Rift on the board. Exalted Angel eventually comes out to play, along with a third Lightning Rift, and the Rifts finish the job.

Games: 2-2, Matches: 1-1.

Round 3 - Lam Nguyen - U/G “Cunning Madness”

Game 1 - He wins the roll, 19-13, and plays first. He quickly gets a Mongrel and Arrogant Wurm, but I get him under control. I then get the Faithful, and he drops a flashbacked Roar. I Wish for Morningtide, and it resolves. A Slide resolves, and takes out his Wurm. An Angel resolves (face down), and Slides out and goes to town.

I Starstormed for 4 somewhere in there to kill off the Wurm and Mongrel.

Sideboard: In: 3 Circle of Protection: Green, 1 Auramancer. Out: 1 Millstone, 2 Aura Extraction, 1 Teroh’s Faithful.

Game 2 - He gets no pressure early, while I go to town with an Angel. The life totals go to 40-6 before he is able to stabilize with 3 Roar tokens and a Wonder in the grave. I have out a CoP, which he eventually Naturalizes. He then presses the issue by attacking with the 3 Wurms. I take it once, and drop another CoP. He Naturalizes it, and comes again. I chump with the Angel, and then...

Me: Wrath of God?

Him: Cunning Wish for Counterspell.

Me: Wrath of God?

Him: Cunning Wish for Envelop.

Me: Wrath of God. (He is tapped out.)

He laments the fact that I had 3 Wraths, while I inform him of the fact that I’ve had those Wraths since the start of the stalemate, and was just waiting for him to force my hand.

I run him out of counterspells, and get a Rift to resolve. A lucky set of cycling allows me to Rift him out by the next turn.

Games: 4-2, Matches: 2-1

Round 4 - Tommy - Goblins

Game 1 - I win the roll, 7-4, and play first. He gets a few attacks in, but then I Wrath. He plays more creatures, and I either Wrath or Starstorm. Angel hits, and that, along with the Faithful cycling in and out, puts my life total out of reach.

Sideboard: In: 2 Aegis of Honor. Out: 2 Aura Extraction.

Game 2 - I have Burning Wish game 2, but don’t go get Pyroclasm. My deck loves me, and coughs up a Wrath the next turn. I Wrath, play an Angel and 2 Rifts, and start to go to town. On his last turn, I ask him, “Should I kill you now (showing him Steppe with 3 Rifts on the table), or prolong it (showing him the 4th Rift in my hand)?” He asks me to kill him, and I oblige.

Games: 6-2, Matches: 3-1

Round 5 - Tam - Wake

Tam is Lam’s bother. He is 2-1-1, having drawn with Josue last round.

Game 1 - He wins the roll, 20-19. He gets a quick morph on the table, while I get a Slide. He doesn’t unmorph the Angel (I watched last round). He gets a Wake out, and goes into Mirari/Cunning Wish/Elephant Ambush recursion.

Sideboard: In: Auramancer. Out: Millstone.

Game 2 - I only get red mana and a bunch of white spells, and he gets the recursions out quickly, ending it.

Games: 6-4, Matches: 3-2.

See you Friday.

Bill Guerin

PojoMagicJudge@hotmail.com

DCI Level 2 Judge

 

 

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