Well, due to problems with the site's updates, I stopped
sending in my articles. Since the metagame is already
starting to develop, I'll just jump straight into what
I'll be playing this weekend.
If you know the previous decklist, you can see that I've added 2 Plague Spitters and 2 Spite/Malice main deck, and taken out 1 Spirit Monger, 1 Prohibit, 1 Exclude, and 1 Pernicious Deed. Last weekend I went 1-2 with decklist slightly off of this one, without the Vodalian Zombies main deck. I didn't lose to green creatures though. In one match I drew way too much mana in the second game and the third lost to an unexpected Obliterate. The third I lost to the roll of the die. It was about who went first and he did in game 1 and 3. The games were that close.
This weekend I head up to Dallas to compete in what will most likely be one of the most diverse playing fields in recent memory. Wizards accomplished something with this set. There is no one defining deck. There are not two, or three, or even four 'best decks'. Yes Domain and G/R are good. They do help develop the metagame, but they do not define it. You have to be prepared for Rock, Scissors, Paper, Dynamite, etc. etc.
Just off the top of my head I can think of 12 different decks that are not only competitive, they are extremely competitive (GoMar, NoMar, Domain, G/R, U/B, U/B/R, B/R, B/R/g, B/W, U/G, U/G/b, R/U/W, not to mention rogue decks). Choosing a deck was very difficult, and having so many choices only complicated things (its one of the reasons why I hate extended so much. Too much variety). I like to be in control of the game, so I always look to blue. At first I tried UBR, but just couldn't get it to work as well as I wanted (although I have seen some versions that do rather well). I then looked to GoMar but I didn't want to lose to turn 2 Shivan Zombie. NoMar was much more appealing but playing with so many men means that when you want to draw a counterspell you usually end up drawing a 2/2.
I think that every deck needs to be prepared to beat a 'bear' deck, and understand how to beat the major archtypes, but here's an example for you: in three round I played against U/W/b 12 counters - many bears, U/G/R - snakes bounce and burn, and U/W/G bear-go. Each game was lost in one or two turns of mana problems on my part. The deck is very difficult to play extremely well (but that is the case with most control decks), and I'm sure I made a mistake or two, but this format puts everyone on a very level playing field.
This past weekend ended up being a personal success, as I was offered a Magic tournament sponsorship by the local store owner of Houston ( http://www.strikezoneonline.com ) and my brother is working with a new acquaintance to open and run a gaming store here in Austin. I also had my girlfriend move in with me, visited my ailing grandmother and mom, saw a cousin, aunt and uncle who I haven't seen since Christmas. All around good for me I think.
I'll be keeping a more detailed match report. I intend on qualifying for New Orleans as it is so close to my home. I might even be driving 10 hours just for a qualifier. Who knows? One thing I do know, is that the season has just begun and everything is wide open.
Until next time,
The Biggest Ass in Texas