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I've recently built this casual deck for use in multiplayer FFA with anywhere from 4 to 10 players at a time. There are no specifications regarding format, except that we don't allow the Unhinged/Unglued blocks. Problems/metagame etc will be described after the decklist.
Here is the decklist:
4x Wall of Nets
4x Wall of Souls
4x Ensnaring Bridge
4x Diabolic Tutor
4x Bottled Cloister
4x Dark Suspicions
2x Death Pits of Rath
2x Dingus Staff
2x Privileged Position
1x Godless Shrine
Total Cards: 60
The way it works:
It's basically a lockdown on opponents creatures using Bottled Cloister and Ensnaring Bridge. Then it sets up Pestilence/Dingus staff/Death pits for damage and creature removal, along with Dark Suspicions which will, using Bottled Cloister, make opponents lose 1 life for each card in
hand as I will have an empty hand.
That's about it, as the rest of the cards are just there to ensure I get the cards I need and that the enchantments and artifacts won't be removed. Congregate is for staying alive long enough for Dark Suspicions to work, in case I met a burn deck or some other creature-light deck. The walls are pretty much just for protection against rushing the first few rounds.
or some other creature-light deck. The walls are pretty much just for protection against rushing the first few rounds.
The core of it is quite nice for the metagame I'm usually playing against, which is mostly creature-based, but I feel it needs some way to deal with enchantment/artifact removal decks, or decks running few creatures as I fear my win condition might be too weak for such decks.
What I'd like you to look at:
Obviously I want you to give your whole opinion on the deck along with any changes you feel it needs, but I'd like you to look specifically at a few things:
1: If it would somehow be possible to cut the white completely and find a replacement for privileged position. (Since that's the major reason for splashing white)
2: Please look over the win-condition and see if you could come up with a better one that fits the deck, ideally one that is less dependent on opponents having creatures.
Own considerations: (Just to give an idea of my thoughts on some of the points mentioned above)
I've considered implementing Congregate/False Cure as a win-condition, but once again it's very dependent on creatures.
I've also considered just cutting Congregate as I feel it doesn't quite contribute to the deck, as I'm not really using the gained life for anything, except maybe
withstanding burn-decks. I couldn't think of what to put in it instead though.
Well, with all that said I hope you can help me out a bit with some advice.
Thank you in advance : )
Good luck with the deck and I hope I've helped
*I've noticed some of the Wold Championship cards (such as wrath etc) showing up on ebay. These are gold bordered that are not legal for tournament play. However because of this they are significantly cheaper than normal versions as such are good for casual play.
**I use the term 'wraths' meaning any board clearing spell
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