Cautery Sliver 2
Druid of the Anima 1
Fungus Sliver 4
Gemhide Sliver 1
Heart Sliver 4
Homing Sliver 3
Lymph Sliver 2
Muscle Sliver 1
Poultice Sliver 2
Reflex Sliver 4
Sidewinder Sliver 3
Sinew Sliver 2
Sliver Legion <3 3
Two-Headed Sliver 4
Reins of the Vinesteed (Enchantment) 2
Stream of Life (Sorcery) 1
Spore Cloud (Instant) 2
Alright, here's the deal: I am not
necessarily new to the game of Magic, but that doesn't mean
I know every single card that makes the game. In fact, my
friend basically gave me this deck, and I bought a few more.
The problem is that I am getting CONSTANTLY bulldozed by
other decks, and ones that aren't necessarily tournament
competitors, either! So basically I'm tired of being the
chick to beat for a confidence booster, and I would also
like to get a few tournaments under my belt. I don't even
have to win, I just want to be a force to be reckoned with!
Good ol' slivers. I actually designed a deck similar to this
for my friend and I'm a fan of slivers myself so this should
be a good fix. Firstly, total card count: 67, too high.
run 60 cards. The more cards over 60 that you run reduces to
chance of drawing any individual card, thus you want to
ensure you run high quality cards with the best chance of
drawing those cards. Now individual card choices:
Gemhide is a nice card, allows you to both mana fix and
ramp so it stays
Sinew and muscle are both nice early beaters that still
power up your late game
Lymph is interesting, in multiples it can become very
annoying and even by itself it plays with combat math,
when I've used it I haven't been disappointed.
What to cut -
Firstly I'm going to suggest cutting all the red out, it
doesn't really bring much to the deck, cutt
it smoothes your mana and lets you add better cards
Virulent Sliver, this was good in 2HG TSP because you
could suddenly surprise your opponent with a rush of
slivers. this isnt as likely to happen here, especially
if your playing multiplayer. Secondly unless you get it
out early it doesnt make a much of an impact. I say this
because if you have enough slivers to make it worthwhile
you can probably win through damage. On the other hand I
can see how it would be useful, I personally however
wouldn't use it.
Spore Cloud, your playing an aggressive deck and don't
want to be wasting time
Stream Of Life, a sub-par card at the best of times,
this similar to the last card definatly has no place in
an aggressive deck.
Reins of the Vinesteed, true it does have the ability to
recur itself but in this case rancor is a much better
option, granting trample as well and still allowing it
to come back after mass removal.
What to add -
Congregation At Dawn, this
makes an excellent, if not better replacement for homing
sliver, allowing you to run singleton slivers and still
effectivly search them out.
Pulmonic Sliver, ABSOLUTE must have for any sliver deck
with W in it. Serves an excellent counter to mass
removal, the bane of sliver decks for a long time. It
can easily replace Poultice Sliver. Ad
in to the fact that this is an optional ability and it
becomes even better (if the ability was mandatory then
it could deny you vital draw steps)
Might Sliver, provides a nice boost
Victal Sliver, interesting, if your creature is going to
die anyway it provides a decent life boost and can also
allow for a mini combo with pulmonic.
Oblivion Ring, excellent card and all purpose removal,
perfect for an aggro deck.
Ajani Goldmane, possible, it pumps your creates and
allows them to stay back on defence that turn, so
overall not bad
Essence Sliver, another absolute must. This thing is so
insane it is not funny. Lets say you have pulmonic,
might and essence (not unheard of), swing for 14 in the
air, I gain 14? Not bad.
Ward sliver, another very nice card. Protection from
your team and removal? Why not?
Harmonic Sliver, maybe a 1-of that allows you to deal
with troublesome artifacts and enchanments
Quick Sliver, Allows to play surpise attackers (play at
the end of your opponent turn) and blockers
Well I hope I've helped, I'll be getting round to some more
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