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BMoor's Magic The
Hey Bmoor, I saw your request for deck lists in your latest posting and figured I'd answer the call.
Madness was probably the first actual mechanic I ever designed a deck for and I love the idea of breaking the basic rule concepts to crush opponents. I studied your fix of a red/black madness deck back in 07 and I definitely agreed with all your critiques. However, to me, I definitely prefer the idea of a blue/black madness deck. Blue offers discard cards that promote card draw and they're cheaper to play then cards like trespasser il vec. So here's my deck list designed (almost) for extended play.
Circular Logic: 4
Big Game Hunter: 2
Dark Withering: 4
Gorgon Recluse: 4
Infernal Tutor: 4
Vexing Sphinx x2
Merfolk Looter x4
Oblivion Crown x4
Thought Courier x4
Zombie Infestation x4
Underground River x3
Jwar Isle Refuge x3
Cephalid Coliseum x4
The deck runs great! I have problems with black decks (faced a b/w life gain deck that pretty much made gorgon recluse and dark withering irrelevant) but thus far, I have few complaints. Oblivion Crown gives me the ability to turn any of my creatures instantly into psychatog or wild mongrel, and for the most part i don't have a problem drawing one (though if I don't get one, my infernal tutor essentially becomes useless).
Well, the big issue, as you may have guessed, is Circular Logic and Zombie Infestation. I love both cards to death, but they aren't legal in extended play. Usually I just play with my friends so it's not a problem, but I kind of want to try some sort of tournament style, though I really don't know that much about it.
So I come on hands and knees to you seeking your guidance! Circular Logic is an amazing counterspell for 1 mana! And I am very concerned about how my deck will run without it. Zombie Infestation is just freakin awesome, but at least its not as necessary to my overall strategy.
Though please don't limit yourself to just those 8 cards, if you see anywhere else my deck could improve I'm all ears. I know you're likely going to have a problem with vexing sphinx, truth be told, its 50/50 whether he helps or hurts me in play. Still, I am partial to him, I like to have one awesome rare that I can turn to when the game is on the line. A 4/4 flying for three mana with a useful draw ability when he goes to the grave yard is useful even if he eats at my hand far beyond what I need to run madness. Psychatog is out because he essentially duplicates what I have with Oblivion Crown. I've considered mindless automaton, 1 extra mana and colorless at that, but I HATE paying more then the discard price for madness abilities. It defeats the purpose of madness as far as I'm concerned. I reaaaaaaaaaaally miss Putrid Imp, 1 mana for all the discarding I could ever desire.
That's probably another large problem with this deck, no first turn drops. I've got nothing on how to fix that either. It is an issue against burn decks, but my deck is really mana efficient too, so its not something I lose sleep over
I'm also curious as to what hellbent cards I might've missed and I have not really looked at threshold at all.
So: In summary:
1.I want to make the deck legal for extended
2. I'm most concerned about losing circular logic, even though I know it has to go.
2. I'm curious about how to solve issues with Vexing Sphinx.
3. I'd like to know if there are any first turn drops I should be playing?
4. I'd also like to know if there are any hellbent or threshold cards I should run.
5. Help with a sideboard would be really nice too, but I don't want to get greedy.
Thanks so much
Well, I know why most people in Odyssey Block made their
madness decks blue and green. Green had Wild Mongrel for
free discarding and aggro and Basking Rootwalla to be cast
for free, and Blue had plenty of card draw to refill the
tank after you'd discarded everything else. But I agree with
you, Cal. When Time Spiral Block put Madness in Black's
slice of the pie, blue and black became a much more sensible
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Magic the Gathering Deck Fixes