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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!


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 Highspire Infusion
- Aether Revolt

Reviewed Jan. 9, 2017

Constructed: 2.88
Casual: 3
Limited: 4
Multiplayer: 2.75
Commander [EDH]: 2.75

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Card of the Day Reviews 


David Fanany

Player since 1995

Highspire Infusion
 
We're going green this week - at the very least, green cards from Aether Revolt. And I have to admit that I'm still not used to green cards that interact with artifacts without using the word "destroy". This is a rather interesting one. If Giant Growth effects have had a downfall (and this is a minor one), it's that they're the epitome of short-term advantage, and you can't always predict whether your opponent is going to have something which cancels it out just around the corner. Highspire Infusion gives you an advantage that can last a longer time and that interacts with other cards, which it always a good thing. Since energy counters currently appear only in the Kaladesh sets, it may not have an immediate place in larger formats except in dedicated theme decks, but it's probably a staple in such theme decks with a more aggressive bent.
 
Constructed: 3/5
Casual: 3/5
Limited: 4/5
Multiplayer: 3/5
EDH/Commander: 3/5

James H.

Highspire Infusion (1/9)
 
One of the many “Giant Growth" variants we get from time to time, this card gives you 2 energy in exchange for 1 more generic mana in the cost of the spell. It’s not an awful spell, though this definitely is the kind of card that you want to limit to Draft/Limited, and decks that benefit from energy.
 
Even if you have no use for the energy, this is a pump spell in the color with the best creatures, and so it's not too useless.
 
Constructed: 2.75
Casual: 3
Limited: 4
Multiplayer: 2.5
Commander: 2.5


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