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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Exquisite Archangel
Image from Wizards.com

 Exquisite Archangel
- Aether Revolt

Reviewed Jan. 30, 2017

Constructed: 2.13
Casual: 4.50
Limited: 4.25
Multiplayer: 3.00
Commander [EDH]: 3.38

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Card of the Day Reviews 


David Fanany

Player since 1995

Exquisite Archangel
 
If you go and look up Exquisite Archangel in Gatherer, you'll find that its rulings include a reminder that its ability counts as gaining life and a delightfully understated comment that "Other cards that interact with life gain or life loss will interact with this effect accordingly". That's as good as a link that leads to the pages for Ajani's Pridemate and Well of Lost Dreams. Of course, we tend to use cards like this in Commander where it's not effective against accumulated commander damage or Door to Nothingness, which is kind of a downer, but there are still enough applications for the Archangel that I don't doubt it'll see a lot of casual play.
 
Constructed: 2/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5
EDH/Commander: 3/5

James H.

Exquisite Archangel

 

Exquisite Archangel bears some similarity to Mirrodin’s Platinum Angel: both keep you from losing the game, both fly, and both cost seven mana to get this. Exquisite Archangel trades the artifact type for better combat stats and a color.

 

In combat, the Archangel does about what you’d want: fly over and kill. 5/5 flying for 7 is about what white gets normally, and this makes for a scarily effective clock in Limited formats once you get there. It’s too slow for other formats except Commander, where a relevant creature type and being big helps it out.

 

The effect…it's not awful, but it’s nowhere near as awesome as it sounds. You basically trade Exquisite Angel for a refresh of your life total if you’d lose; this makes it useful if you’re going to die to combat damage, but you do lose the 5/5 that might help you out of it (and you do nothing to their board state). And if you were going to lose either by decking out or poison, this merely buys you a turn in the former’s case and does nothing in the latter's case. The effect is flashy and deserving of mythic status, and it's a nice bonus, but it really isn’t as amazing as it sounds, unless it's buying you the one turn you need to win the game.

 

Constructed: 2.25

Casual: 5

Limited: 4.5

Multiplayer: 3

Commander: 3.75


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